[Freeciv-Dev] [bug #15264] Crash with Large Earth scenario and civ2 rules
Update of bug #15264 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?15264 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15264] Crash with Large Earth scenario and civ2 rules
Follow-up Comment #5, bug #15264 (project freeciv): Correct fix for S2_2 attached. (file #7947) ___ Additional Item Attachment: File name: S2_2_version3-fix-rulesetdir-in-scenarios.diff Size:3 KB ___ Reply to this item at: http://gna.org/bugs/?15264 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15264] Crash with Large Earth scenario and civ2 rules
URL: http://gna.org/bugs/?15264 Summary: Crash with Large Earth scenario and civ2 rules Project: Freeciv Submitted by: None Submitted on: Tuesday 02/02/2010 at 17:59 CET Category: client-gtk-2.0 Severity: 5 - Blocker Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.1.x Discussion Lock: Any Operating System: Microsoft Windows Planned Release: 2.2.x ___ Details: Cannot play large earth scenario with civ2 rules. The FreeCiv server crashes for me every time. Steps to reproduce: 1. Load Large Earth scenario 2. Select civ2 ruleset 3. Select # of players (i.e. 5) 4. Select country/leader (i.e. American/Lincoln) 5. Start game Note - steps 3 4 above may not actually be related to the problem. Following these steps have always led to a crash of the server for me in all of the 2.1.x and 2.2.x releases I have tried. Currently running FreeCiv (gtk2 client) under WinXP w/SP3. Tested this on other machines running same OS and results were the same result. Can someone please fix this? Thanks! ___ Reply to this item at: http://gna.org/bugs/?15264 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15264] Crash with Large Earth scenario and civ2 rules
Update of bug #15264 (project freeciv): Status:None = Confirmed Planned Release: 2.2.x = 2.2.0 ___ Follow-up Comment #1: You should be able to modify the ruleset after a map is loaded. ___ Reply to this item at: http://gna.org/bugs/?15264 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15264] Crash with Large Earth scenario and civ2 rules
Follow-up Comment #2, bug #15264 (project freeciv): You should be able to modify the ruleset after a map is loaded. Do you meant: 'You *shouldn't* ...'? hot fix attached (for S2_2 + trunk and S2_1): fix rulesetdir in scenarios * ruleset.(game|tech|...) = default and similar is not used anymore; use rulesetdir = default instead in the scenario definitions * the ruleset can't be changed after a scenario was loaded * modify the 'end' command to consider the above listed change problem: two calls to 'end' are needed after a scenario was loaded to return to a clean state I could not compile test the S2_1 version due to the following error: # make | grep warn cc1: warnings being treated as errors ltable.c: In function ‘luaH_mainposition’: ltable.c:108: error: cast from pointer to integer of different size ltable.c:110: error: cast from pointer to integer of different size (file #7883, file #7884) ___ Additional Item Attachment: File name: S2_2-trunk-0001-fix-rulesetdir-in-scenarios.patch Size:5 KB File name: S2_1-0001-fix-rulesetdir-in-scenarios-S2_1.patch Size:5 KB ___ Reply to this item at: http://gna.org/bugs/?15264 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15264] Crash with Large Earth scenario and civ2 rules
Follow-up Comment #3, bug #15264 (project freeciv): Do you meant: 'You shouldn't ...'? Of course. * modify the 'end' command to consider the above listed change problem: two calls to 'end' are needed after a scenario was loaded to return to a clean state This is unrelated, I don't think it's a good idea to include this in this patch. I could not compile test the S2_1 version due to the following error: This is a very old problem, I never could compile 2.1 myself with --enable-debug. ___ Reply to this item at: http://gna.org/bugs/?15264 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15264] Crash with Large Earth scenario and civ2 rules
Follow-up Comment #4, bug #15264 (project freeciv): This is unrelated, I don't think it's a good idea to include this in this patch. removed in version 2 of the patch This is a very old problem, I never could compile 2.1 myself with --enable-debug. without --enable-debug it compiles fine (file #7886, file #7887) ___ Additional Item Attachment: File name: S2_1-version2-fix-rulesetdir-in-scenarios-S2_1.patch Size:4 KB File name: S2_2-trunk-version2-fix-rulesetdir-in-scenarios.patch Size:4 KB ___ Reply to this item at: http://gna.org/bugs/?15264 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15264] Crash with Large Earth scenario and civ2 rules
Update of bug #15264 (project freeciv): Status: Confirmed = Ready For Test ___ Reply to this item at: http://gna.org/bugs/?15264 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev