Follow-up Comment #9, bug #16082 (project freeciv):
In 2.2.3, those settings are default...
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Update of bug #16082 (project freeciv):
Open/Closed:Open = Closed
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Follow-up Comment #7:
New releases such as 2.2.2 and 2.2.3 have improved the screen spacing issues.
This is probably
Update of bug #16082 (project freeciv):
Status:None = Need Info
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Follow-up Comment #6:
Did you tried the local option, Arrange widgets for small displays (in the
Interface notebook)?
Follow-up Comment #4, bug #16082 (project freeciv):
Sorry I haven't used a Mac in a while, is this running in X11 or XQuartz? I
think that there are issues with how the render graphics.
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Follow-up Comment #5, bug #16082 (project freeciv):
I'm using Apple's X11 on all three machines.
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Follow-up Comment #2, bug #16082 (project freeciv):
After some flailing about, i think i can shed more light here. I compiled
2.2.1, using the exact same versions of dependencies, against three different
versions of OSX. Result: the problem does not exist on OSX 10.4 nor 10.5. By
process of
Follow-up Comment #3, bug #16082 (project freeciv):
I don't know if this will clarify or confuse the issue, but i notice another
difference in behavior amongst these versions. FreeCiv on 10.4 responds to
GTK hotkeys as expected 'ALT + G', etc. When compiled on 10.5 or 10.6, the
game does not
URL:
http://gna.org/bugs/?16082
Summary: Window Is Too Short
Project: Freeciv
Submitted by: doctorjlowe
Submitted on: Thursday 05/27/2010 at 15:11
Category: client-gtk-2.0
Severity: 2 - Minor
Follow-up Comment #1, bug #16082 (project freeciv):
Here's a small correction: there *is* a scroll bar for the whole window. I
don't know why i didn't notice it previously. However, it still seems like
everything should fit in the window. I have some screen shots, but they were
over the