[Freeciv-Dev] [bug #16164] Aircraft commit suicide if 'autoattack' is set

2013-04-22 Thread David Robarts
Follow-up Comment #8, bug #16164 (project freeciv): My preferred solution is to explicitly assign units to auto-attack. I'd call the command Hold Position. ___ Reply to this item at: http://gna.org/bugs/?16164

[Freeciv-Dev] [bug #16164] Aircraft commit suicide if 'autoattack' is set

2013-04-02 Thread David Lowe
Follow-up Comment #6, bug #16164 (project freeciv): I would prefer them to not autoattack at all when on their last turn of fuel. This test should also catch units away from refuel point. Wait, what does this mean for Fighter-type units [fuel = 1]? I don't use them, and didn't think about them

[Freeciv-Dev] [bug #16164] Aircraft commit suicide if 'autoattack' is set

2013-04-02 Thread Emmet Hikory
Follow-up Comment #7, bug #16164 (project freeciv): Bombers mix two concepts that may affect autoattack: 1) They are OneAttack units, which means that if they autoattack, they cannot then either move or attack again, rendering the unit useless for human control that turn. 2) They are fueled

[Freeciv-Dev] [bug #16164] Aircraft commit suicide if 'autoattack' is set

2013-04-01 Thread Marko Lindqvist
Follow-up Comment #4, bug #16164 (project freeciv): I think units that have fuel should not autoattack at all except when defending refuel point where they would then remain. ___ Reply to this item at: http://gna.org/bugs/?16164

[Freeciv-Dev] [bug #16164] Aircraft commit suicide if 'autoattack' is set

2013-04-01 Thread Emmet Hikory
Follow-up Comment #5, bug #16164 (project freeciv): In the case where occupychance 0, should a fueled unit with autoattack still autoattack from a refueling point? If it does, should it return to base immediately thereafter in the event it does occupy, or should it avoid autoattacking in the

[Freeciv-Dev] [bug #16164] Aircraft commit suicide if 'autoattack' is set

2011-01-11 Thread David Lowe
Follow-up Comment #3, bug #16164 (project freeciv): Okeh, here is a save generated on 2.3.0.b1. The Bomber outside of Linköping has attacked this turn and needs to go back to a city next turn. If autoattack is enabled when you end turn, the Bomber will instead attack some enemy units that

[Freeciv-Dev] [bug #16164] Aircraft commit suicide if 'autoattack' is set

2010-08-08 Thread pepeto
Update of bug #16164 (project freeciv): Priority: 5 - Normal = 3 - Low ___ Follow-up Comment #1: 'ai' is a better category for your report. I think it should be possible to change this.

[Freeciv-Dev] [bug #16164] Aircraft commit suicide if 'autoattack' is set

2010-08-08 Thread David Lowe
Follow-up Comment #2, bug #16164 (project freeciv): I've since 'cleaned house' and deleted old stuff. I think i've got some suitable opponents now, so i'll try and generate something. ___ Reply to this item at:

[Freeciv-Dev] [bug #16164] Aircraft commit suicide if 'autoattack' is set

2010-06-14 Thread David Lowe
URL: http://gna.org/bugs/?16164 Summary: Aircraft commit suicide if 'autoattack' is set Project: Freeciv Submitted by: doctorjlowe Submitted on: Monday 06/14/2010 at 15:16 Category: ai Severity: 2 - Minor