[Freeciv-Dev] [bug #16672] civilwar_nations for city names

2010-09-13 Thread pepeto
Update of bug #16672 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16672] civilwar_nations for city names

2010-09-12 Thread pepeto
Update of bug #16672 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [bug #16672] civilwar_nations for city names

2010-09-11 Thread pepeto
Update of bug #16672 (project freeciv): Status:None => Ready For Test Planned Release: => 2.2.4, 2.3.0 ___ Follow-up Comment #4: Since civil war na

[Freeciv-Dev] [bug #16672] civilwar_nations for city names

2010-09-11 Thread pepeto
Follow-up Comment #3, bug #16672 (project freeciv): If "naturalcitynames" is set, then it picks the first city of the list including 1, 2 and 3 in the other. Else, it does the same except it has a random factor. So if we are at the end of 1, it can pick a name of 2, etc... _

[Freeciv-Dev] [bug #16672] civilwar_nations for city names

2010-09-10 Thread J.M. Maalderink
Follow-up Comment #2, bug #16672 (project freeciv): Yes. How does it work? It first exhausts 1, then 2 and then 3? Because I am under the impression that at the moment it picks cities from both parent and civil war nations after it has run out of its own cities.

[Freeciv-Dev] [bug #16672] civilwar_nations for city names

2010-09-10 Thread pepeto
Follow-up Comment #1, bug #16672 (project freeciv): Looking at the code. Actually, it chooses the cities in: 0 parent nations; 0 civil war nations; 0 all remaining nations. I guess what you request is to invert the order of the two first items? _

[Freeciv-Dev] [bug #16672] civilwar_nations for city names

2010-09-09 Thread J.M. Maalderink
URL: Summary: civilwar_nations for city names Project: Freeciv Submitted by: mixcoatl Submitted on: Friday 09/10/2010 at 05:56 Category: general Severity: 2 - Minor