[Freeciv-Dev] [bug #16959] Fighter paths are buggy

2010-10-26 Thread pepeto

URL:
  http://gna.org/bugs/?16959

 Summary: Fighter paths are buggy
 Project: Freeciv
Submitted by: pepeto
Submitted on: mardi 26.10.2010 à 18:27
Category: agents
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: trunk
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.3.0

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Details:

Do some tests with the attached savegame. I don't know yet the cause.




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File Attachments:


---
Date: mardi 26.10.2010 à 18:27  Name: freeciv-T-Y-4000-manual.sav.gz 
Size: 118 ko   By: pepeto

http://gna.org/bugs/download.php?file_id=10948

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[Freeciv-Dev] [bug #16959] Fighter paths are buggy

2010-10-26 Thread pepeto

Update of bug #16959 (project freeciv):

  Status:None = Invalid
 Assigned to:None = pepeto 
 Open/Closed:Open = Closed 

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Follow-up Comment #1:

Sorry, just noticed that the strange moves of my fighters was due to the
usage of a hex-iso topology using trident tileset. There is no such bug.


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