[Freeciv-Dev] [bug #16959] Fighter paths are buggy
URL: http://gna.org/bugs/?16959 Summary: Fighter paths are buggy Project: Freeciv Submitted by: pepeto Submitted on: mardi 26.10.2010 à 18:27 Category: agents Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: trunk Discussion Lock: Any Operating System: None Planned Release: 2.3.0 ___ Details: Do some tests with the attached savegame. I don't know yet the cause. ___ File Attachments: --- Date: mardi 26.10.2010 à 18:27 Name: freeciv-T-Y-4000-manual.sav.gz Size: 118 ko By: pepeto http://gna.org/bugs/download.php?file_id=10948 ___ Reply to this item at: http://gna.org/bugs/?16959 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16959] Fighter paths are buggy
Update of bug #16959 (project freeciv): Status:None = Invalid Assigned to:None = pepeto Open/Closed:Open = Closed ___ Follow-up Comment #1: Sorry, just noticed that the strange moves of my fighters was due to the usage of a hex-iso topology using trident tileset. There is no such bug. ___ Reply to this item at: http://gna.org/bugs/?16959 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev