[Freeciv-Dev] [bug #18432] The server crashes without an error message if anyone has a unit with move_rate = 0
Update of bug #18432 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/bugs/?18432 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18432] The server crashes without an error message if anyone has a unit with move_rate = 0
Update of bug #18432 (project freeciv): Status:None = Need Info ___ Follow-up Comment #1: I couldn't reproduce this as reported; I wound back to S2_4 r20006, changed the default ruleset so workers had move_rate=0, and played some turns without event. I started out with some of these useless workers, and also built some in cities. ___ Reply to this item at: http://gna.org/bugs/?18432 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18432] The server crashes without an error message if anyone has a unit with move_rate = 0
URL: http://gna.org/bugs/?18432 Summary: The server crashes without an error message if anyone has a unit with move_rate = 0 Project: Freeciv Submitted by: someswede Submitted on: Thu Jul 28 20:42:09 2011 Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.4 r 20006 Discussion Lock: Any Operating System: None Planned Release: ___ Details: I found an old bug, #13889, which may or may not be related. If any player owns a unit with move_rate = 0, the server will crash without any logged or displayed message, not even a seg fault - probably only at the end of a turn, but I can't tell for sure. ___ Reply to this item at: http://gna.org/bugs/?18432 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev