[Freeciv-Dev] [bug #18664] unitwaittime - client needs an indicator

2013-03-04 Thread Jacob Nevins
Follow-up Comment #4, bug #18664 (project freeciv): > What I'm worried about is the rush of events at turn change that > means there might be a significant delay between the server > starting a timer and sending a packet and the client processing > that packet and starting its timer. I suspect

[Freeciv-Dev] [bug #18664] unitwaittime - client needs an indicator

2011-09-18 Thread Jacob Nevins
Follow-up Comment #3, bug #18664 (project freeciv): Ah, well, that wouldn't be a problem :) What I'm worried about is the rush of events at turn change that means there might be a significant delay between the server starting a timer and sending a packet and the client processing that packet and

[Freeciv-Dev] [bug #18664] unitwaittime - client needs an indicator

2011-09-18 Thread Michal Mazurek
Follow-up Comment #2, bug #18664 (project freeciv): Longturn uses a value of 10 hours. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #18664] unitwaittime - client needs an indicator

2011-09-18 Thread Jacob Nevins
Follow-up Comment #1, bug #18664 (project freeciv): I've thought this too. It would require a network protocol change to somehow expose the unit's action_timestamp field to clients. Also, I suspect Freeciv's somewhat sloppy time synchronisation between server and client would tend to make this an

[Freeciv-Dev] [bug #18664] unitwaittime - client needs an indicator

2011-09-16 Thread Michal Mazurek
URL: Summary: unitwaittime - client needs an indicator Project: Freeciv Submitted by: akfaew Submitted on: Fri Sep 16 14:21:07 2011 Category: client Severity: 1 - Wish