[Freeciv-Dev] [bug #19609] View Native Tiles & city dialog

2013-02-09 Thread Jacob Nevins
Update of bug #19609 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => jtn Open/Closed:Open => Closed Operating System:

[Freeciv-Dev] [bug #19609] View Native Tiles & city dialog

2013-02-06 Thread Jacob Nevins
Follow-up Comment #8, bug #19609 (project freeciv): Doesn't look too bad to me. I did make the stripe spacing fairly dense with this case in mind. (Will also affect experimental ruleset with units like Freight.) I've nudged the phase of the striping slightly in this version to make it more symmet

[Freeciv-Dev] [bug #19609] View Native Tiles & city dialog

2013-02-06 Thread Marko Lindqvist
Follow-up Comment #7, bug #19609 (project freeciv): Looks good at least with such large continuous areas. You may want to test with alien ruleset and Earthly units (startunits are Earthly) how it looks like with more fragmented native/non-native areas.

[Freeciv-Dev] [bug #19609] View Native Tiles & city dialog

2013-02-06 Thread Jacob Nevins
Update of bug #19609 (project freeciv): Status:None => Ready For Test ___ Follow-up Comment #6: How about this for Amplio-based tilesets? See attached screenshot. Attached grid.png would go t

[Freeciv-Dev] [bug #19609] View Native Tiles & city dialog

2013-01-30 Thread Marko Lindqvist
Update of bug #19609 (project freeciv): Category: client => art ___ Follow-up Comment #3: Setting category to "art" to appear in queries about missing art. _

[Freeciv-Dev] [bug #19609] View Native Tiles & city dialog

2013-01-29 Thread Marko Lindqvist
Follow-up Comment #2, bug #19609 (project freeciv): Fix for "It doesn't make sense to display information about the current unit(s) in the city map." part. (file #17051) ___ Additional Item Attachment: File name: CitydlgNativeNot.patch

[Freeciv-Dev] [bug #19609] View Native Tiles & city dialog

2012-07-29 Thread Jacob Nevins
Follow-up Comment #1, bug #19609 (project freeciv): To fix this I think we should fix both issues: * It doesn't make sense to display information about the current unit(s) in the city map. * We should have a different sprite for non-native tiles (perhaps one without borders). It shouldn't take muc

[Freeciv-Dev] [bug #19609] View Native Tiles & city dialog

2012-04-03 Thread Marko Lindqvist
URL: Summary: View Native Tiles & city dialog Project: Freeciv Submitted by: cazfi Submitted on: Tue 03 Apr 2012 08:01:33 PM EEST Category: client Severity: 3 - Normal