Follow-up Comment #4, bug #19840 (project freeciv):
Confirm this can still happen with S2_4 r26761.
In my case I took away internet connectivity (via ppp0) but still had an
active physical connection to a local network via eth0, and it had another
machine on it. This is a scenario that ought to
Follow-up Comment #5, bug #19840 (project freeciv):
(It also happens on my netbook when I have no physical connectivity at all --
network cable unplugged and no wireless. This is more like the OP's setup, and
perhaps more forgivable, although it might still be nice if server/client both
on
Follow-up Comment #3, bug #19840 (project freeciv):
See also bug #18440.
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URL:
http://gna.org/bugs/?19840
Summary: Multicast fails without active connection
Project: Freeciv
Submitted by: i1abnrk
Submitted on: Sat 23 Jun 2012 02:56:13 PM GMT
Category: bootstrap
Severity: 3 -
Follow-up Comment #1, bug #19840 (project freeciv):
1: IP_ADD_MEMBERSHIP (225.1.1.1) failed: No such device
But the UDP error prevents local/virtual game play without an
active connection.
That broadcast is used only to announce games in local network, it shouldn't
affect actual play once
Follow-up Comment #2, bug #19840 (project freeciv):
Correct, clicking connect with localhost:5556 works. I was confused because of
the output and I'm used to selecting localhost from the lan selection pane.
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