Follow-up Comment #8, bug #19841 (project freeciv):
Would it be better to have a section in nationlist.ruleset
explicitly listing all allowed govs in leader titles (and
e.g. terrains) [...]
I've implemented this in the patch series starting at patch #3859.
Follow-up Comment #6, bug #19841 (project freeciv):
Late comment (again, I should really review patches before they're committed,
sorry):
Would it be better to have a section in nationlist.ruleset explicitly listing
all allowed govs in leader titles (and e.g. terrains), rather than having to
Follow-up Comment #7, bug #19841 (project freeciv):
Would it be better to have a section in nationlist.ruleset
explicitly listing all allowed govs in leader titles (and e.g.
terrains), rather than having to specify the delta between the
ruleset and the default nationset in each ruleset's
Update of bug #19841 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Reply to this item at:
Update of bug #19841 (project freeciv):
Category:rulesets = general
Status:None = In Progress
Assigned to:None = cazfi
Planned Release:
Update of bug #19841 (project freeciv):
Status: In Progress = Ready For Test
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Follow-up Comment #4:
Patch with the compatibility.ignore_govs idea
- Do not warn about Fundamentalism in classic or
Follow-up Comment #3, bug #19841 (project freeciv):
Add to nations.ruleset [compatibility] section list of
government types for which warning is omitted, and put
Fundamentalism to that list for classic ruleset.
That's an idea. Could also reinstate terrain checks for natural city names
that
URL:
http://gna.org/bugs/?19841
Summary: Fundamentalism fails in classic ruleset
Project: Freeciv
Submitted by: i1abnrk
Submitted on: Sat 23 Jun 2012 03:22:34 PM GMT
Category: rulesets
Severity: 2 - Minor
Follow-up Comment #1, bug #19841 (project freeciv):
That's a normal consequence of the supplied nations having provision for being
used in rulesets with Fundamentalism (ruler titles) but being loaded with the
default/classic ruleset. There should be no ill effects.
A bit messy, but I'm not sure
Follow-up Comment #2, bug #19841 (project freeciv):
A bit messy, but I'm not sure what to do to quell the warnings
cleanly. (In general, such warnings are helpful for spotting
typos in nations.)
Add to nations.ruleset [compatibility] section list of government types for
which warning is
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