[Freeciv-Dev] [bug #19841] Fundamentalism fails in classic ruleset

2013-04-20 Thread Jacob Nevins
Follow-up Comment #8, bug #19841 (project freeciv):

 Would it be better to have a section in nationlist.ruleset 
 explicitly listing all allowed govs in leader titles (and
 e.g. terrains) [...]
I've implemented this in the patch series starting at patch #3859.

___

Reply to this item at:

  http://gna.org/bugs/?19841

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #19841] Fundamentalism fails in classic ruleset

2013-02-17 Thread Jacob Nevins
Follow-up Comment #6, bug #19841 (project freeciv):

Late comment (again, I should really review patches before they're committed,
sorry):

Would it be better to have a section in nationlist.ruleset explicitly listing
all allowed govs in leader titles (and e.g. terrains), rather than having to
specify the delta between the ruleset and the default nationset in each
ruleset's nations.ruleset?

That has the advantage that it's more obvious to the maintainers of the
default nationset what the allowed govs/terrains are -- they need only look at
the single nationlist.ruleset, not reconcile multiple rulesets and wondering
what else is out there; and it's clear to ruleset authors who intend to re-use
the default nationset what sort of ruleset features it expects.

Something like


[ruleset_compatibility]
leader_govs = Anarchy, Despotism, Monarchy, Communism,
Fundamentalism, Republic, Democracy
city_terrains = river, lake, ocean, glacier, desert, forest,
grassland, hills, jungle, mountains, plains, swamp, tundra


___

Reply to this item at:

  http://gna.org/bugs/?19841

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #19841] Fundamentalism fails in classic ruleset

2013-02-17 Thread Marko Lindqvist
Follow-up Comment #7, bug #19841 (project freeciv):

 Would it be better to have a section in nationlist.ruleset
 explicitly listing all allowed govs in leader titles (and e.g.
 terrains), rather than having to specify the delta between the
 ruleset and the default nationset in each ruleset's
 nations.ruleset?

Well, yes. Only that it would mean splitting [compatibility] section between
ruleset specific part (warn_city_style) and nationlist.ruleset. But maybe
warn_city_style should be replaced with similar list of city styles anyway.

___

Reply to this item at:

  http://gna.org/bugs/?19841

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #19841] Fundamentalism fails in classic ruleset

2013-02-16 Thread Marko Lindqvist
Update of bug #19841 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


___

Reply to this item at:

  http://gna.org/bugs/?19841

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #19841] Fundamentalism fails in classic ruleset

2013-02-13 Thread Marko Lindqvist
Update of bug #19841 (project freeciv):

Category:rulesets = general
  Status:None = In Progress
 Assigned to:None = cazfi  
 Planned Release: = 2.5.0  


___

Reply to this item at:

  http://gna.org/bugs/?19841

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #19841] Fundamentalism fails in classic ruleset

2013-02-13 Thread Marko Lindqvist
Update of bug #19841 (project freeciv):

  Status: In Progress = Ready For Test 

___

Follow-up Comment #4:

Patch with the compatibility.ignore_govs idea
- Do not warn about Fundamentalism in classic or experimental ruleset
- Turned log message to log_error in other cases

(file #17195)
___

Additional Item Attachment:

File name: IgnoreGovs.patch   Size:6 KB


___

Reply to this item at:

  http://gna.org/bugs/?19841

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #19841] Fundamentalism fails in classic ruleset

2012-07-03 Thread Jacob Nevins
Follow-up Comment #3, bug #19841 (project freeciv):

 Add to nations.ruleset [compatibility] section list of 
 government types for which warning is omitted, and put 
 Fundamentalism to that list for classic ruleset.
That's an idea. Could also reinstate terrain checks for natural city names
that were suppressed under bug #15333, using this mechanism.

___

Reply to this item at:

  http://gna.org/bugs/?19841

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #19841] Fundamentalism fails in classic ruleset

2012-06-23 Thread Zakri Kneebone
URL:
  http://gna.org/bugs/?19841

 Summary: Fundamentalism fails in classic ruleset
 Project: Freeciv
Submitted by: i1abnrk
Submitted on: Sat 23 Jun 2012 03:22:34 PM GMT
Category: rulesets
Severity: 2 - Minor
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.4.99
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

Several dozen nations throw debug level 3 info on starting freeciv with
classic ruleset, all with Fundamentalism government.
3: Nation Abkhaz: government Fundamentalism not found.
3: Nation Australian Aboriginal: government Fundamentalism not found.
...
These nations are still selectable and playable from client. So, seems
failsafe is working.




___

Reply to this item at:

  http://gna.org/bugs/?19841

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #19841] Fundamentalism fails in classic ruleset

2012-06-23 Thread Jacob Nevins
Follow-up Comment #1, bug #19841 (project freeciv):

That's a normal consequence of the supplied nations having provision for being
used in rulesets with Fundamentalism (ruler titles) but being loaded with the
default/classic ruleset. There should be no ill effects.

A bit messy, but I'm not sure what to do to quell the warnings cleanly. (In
general, such warnings are helpful for spotting typos in nations.)

___

Reply to this item at:

  http://gna.org/bugs/?19841

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #19841] Fundamentalism fails in classic ruleset

2012-06-23 Thread Marko Lindqvist
Follow-up Comment #2, bug #19841 (project freeciv):

 A bit messy, but I'm not sure what to do to quell the warnings
 cleanly. (In general, such warnings are helpful for spotting
 typos in nations.)

Add to nations.ruleset [compatibility] section list of government types for
which warning is omitted, and put Fundamentalism to that list for classic
ruleset.

___

Reply to this item at:

  http://gna.org/bugs/?19841

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev