Update of bug #19904 (project freeciv):
Category:None = general
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Follow-up Comment #8:
Has anyone observed this bug recently? It has been probably fixed by another
way since it was
Follow-up Comment #7, bug #19904 (project freeciv):
See bug #20085 for fix of some of these problems.
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Follow-up Comment #6, bug #19904 (project freeciv):
Friend of mine reports new developments with ghost unit in his boat. The
unit in question was unloaded to shore, but appears also as loaded to his
ship.
For one we know that his is not client side problem (only) as the situation
remains over
Follow-up Comment #3, bug #19904 (project freeciv):
I've seen this quite regularly, but not reproducible cases. It seems that unit
unloading method does not matter - I've seen it with units simply moving out
of boat, ships Shift+T unloading in cities, unloading at coast.
Maybe related thing is
Follow-up Comment #4, bug #19904 (project freeciv):
So, server side nowadays stores unit's transporter as pointer, but client
still uses separate transporter id field! I wonder how well common code
copes.
Attached is added sanity checking for server side (but I'm quite sure this is
client side
Follow-up Comment #1, bug #19904 (project freeciv):
Likely to be related to bug #19612?
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Follow-up Comment #2, bug #19904 (project freeciv):
I'd completely forgotten that one. Yes, could be. No wipe_unit() or goto
involved this time.
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