[Freeciv-Dev] [bug #20007] script_fcdb_init() calls luascript_destroy(NULL)

2014-01-11 Thread Jacob Nevins
Follow-up Comment #6, bug #20007 (project freeciv): Probably related thing I noticed a while ago: if fcdb is compiled in but not enabled, a command like /fcdb lua print('Hello') causes the server to segfault. '/fcdb reload' is not particularly happy either. I looked briefly at fixing it

[Freeciv-Dev] [bug #20007] script_fcdb_init() calls luascript_destroy(NULL)

2013-01-27 Thread Marko Lindqvist
Update of bug #20007 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #20007] script_fcdb_init() calls luascript_destroy(NULL)

2013-01-24 Thread Marko Lindqvist
Update of bug #20007 (project freeciv): Status:None = Ready For Test Planned Release: = 2.4.0, 2.5.0 ___ Follow-up Comment #3: I don't know if

[Freeciv-Dev] [bug #20007] script_fcdb_init() calls luascript_destroy(NULL)

2013-01-12 Thread Marko Lindqvist
Follow-up Comment #2, bug #20007 (project freeciv): Variable shadowing now handled in patch #3590 ___ Reply to this item at: http://gna.org/bugs/?20007 ___ Message sent via/by Gna!

[Freeciv-Dev] [bug #20007] script_fcdb_init() calls luascript_destroy(NULL)

2012-07-31 Thread Jacob Nevins
Follow-up Comment #1, bug #20007 (project freeciv): Probably related thing I noticed a while ago: if fcdb is compiled in but not enabled, a command like /fcdb lua print('Hello') causes the server to segfault. '/fcdb reload' is not particularly happy either. I looked briefly at fixing it but it

[Freeciv-Dev] [bug #20007] script_fcdb_init() calls luascript_destroy(NULL)

2012-07-30 Thread Marko Lindqvist
URL: http://gna.org/bugs/?20007 Summary: script_fcdb_init() calls luascript_destroy(NULL) Project: Freeciv Submitted by: cazfi Submitted on: Mon 30 Jul 2012 07:23:44 PM EEST Category: general Severity: 3 -