[Freeciv-Dev] [bug #20442] Recursive transports not wiped properly

2013-01-20 Thread Marko Lindqvist
Update of bug #20442 (project freeciv):

  Status:  Ready For Test = Fixed  
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #20442] Recursive transports not wiped properly

2013-01-18 Thread Marko Lindqvist
URL:
  http://gna.org/bugs/?20442

 Summary: Recursive transports not wiped properly
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 19 Jan 2013 09:00:23 AM EET
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: Ready For Test
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.4.0, 2.5.0

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Details:

Issue 2 from bug #19821.

wip_unit() gets called recursively for units that are drowning due to loss of
transport. That makes them to recursively properly wipe their own cargo too.

Nobility saving is not perfect, but I think it's good enough for us for now.
It would require quite complete rewrite of the unit wiping functionality it to
always find solution that causes least number of nobles to drown (it would be
better to save one recursive transport that can carry two nobles than directly
one noble, wiping of recursive transport may cause noble from that transport
to drown when upper level proletariat already got saved)




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File Attachments:


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Date: Sat 19 Jan 2013 09:00:23 AM EET  Name: RecursiveDrowning.patch  Size:
7kB   By: cazfi

http://gna.org/bugs/download.php?file_id=16970
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Date: Sat 19 Jan 2013 09:00:23 AM EET  Name: RecursiveDrowning-S2_4.patch 
Size: 7kB   By: cazfi

http://gna.org/bugs/download.php?file_id=16971

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