[Freeciv-Dev] [bug #20682] unit_virtual_destroy() assertion '!unit_transported(punit)' failed (launching missile from sub to adjacent tile)

2013-04-19 Thread Marko Lindqvist
Update of bug #20682 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed _

[Freeciv-Dev] [bug #20682] unit_virtual_destroy() assertion '!unit_transported(punit)' failed (launching missile from sub to adjacent tile)

2013-04-16 Thread Marko Lindqvist
Follow-up Comment #7, bug #20682 (project freeciv): Caravan & Diplomat cases tested and found to spit out the same assert. They, however, are not made visible to everyone like battling units are. It would also be rare situation where their action would cause themselves to get fogged on some player

[Freeciv-Dev] [bug #20682] unit_virtual_destroy() assertion '!unit_transported(punit)' failed (launching missile from sub to adjacent tile)

2013-04-16 Thread Marko Lindqvist
Follow-up Comment #6, bug #20682 (project freeciv): For the record: I tested version where simply wipe_unit() always unloaded units being wiped if they are currently inside transport. That might still be a good idea, but it didn't stop all the asserts here - I suspect that it's because defender ge

[Freeciv-Dev] [bug #20682] unit_virtual_destroy() assertion '!unit_transported(punit)' failed (launching missile from sub to adjacent tile)

2013-04-15 Thread Marko Lindqvist
Update of bug #20682 (project freeciv): Category: client => general Status:None => Ready For Test ___ Follow-up Comment #5: Attached patch caus

[Freeciv-Dev] [bug #20682] unit_virtual_destroy() assertion '!unit_transported(punit)' failed (launching missile from sub to adjacent tile)

2013-04-12 Thread Marko Lindqvist
Follow-up Comment #4, bug #20682 (project freeciv): I don't think it's possible to simply unload the unit before it attacks. Or at least it should be loaded back if it wins the battle and does not move (occupychance). Otherwise we would have aircrafts easily left behind carriers and even Marines o

[Freeciv-Dev] [bug #20682] unit_virtual_destroy() assertion '!unit_transported(punit)' failed (launching missile from sub to adjacent tile)

2013-04-06 Thread Jacob Nevins
Update of bug #20682 (project freeciv): Planned Release: 2.4.0,2.5.0 => 2.4.0-beta2,2.5.0 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #20682] unit_virtual_destroy() assertion '!unit_transported(punit)' failed (launching missile from sub to adjacent tile)

2013-04-06 Thread Jacob Nevins
Update of bug #20682 (project freeciv): Planned Release: 2.4.0 => 2.4.0,2.5.0 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #20682] unit_virtual_destroy() assertion '!unit_transported(punit)' failed (launching missile from sub to adjacent tile)

2013-04-02 Thread pepeto
Follow-up Comment #3, bug #20682 (project freeciv): > Haven't checked if something similar happens with Marines. I checked, and it happens similar. ___ Reply to this item at: __

[Freeciv-Dev] [bug #20682] unit_virtual_destroy() assertion '!unit_transported(punit)' failed (launching missile from sub to adjacent tile)

2013-03-29 Thread Jacob Nevins
Follow-up Comment #2, bug #20682 (project freeciv): Don't see this with 2.4.0-beta1, I think because bug #20085 was fixed since then. ___ Reply to this item at: __

[Freeciv-Dev] [bug #20682] unit_virtual_destroy() assertion '!unit_transported(punit)' failed (launching missile from sub to adjacent tile)

2013-03-29 Thread Jacob Nevins
Follow-up Comment #1, bug #20682 (project freeciv): (Unit ID 127 is the missile.) ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/ ___

[Freeciv-Dev] [bug #20682] unit_virtual_destroy() assertion '!unit_transported(punit)' failed (launching missile from sub to adjacent tile)

2013-03-29 Thread Jacob Nevins
URL: Summary: unit_virtual_destroy() assertion '!unit_transported(punit)' failed (launching missile from sub to adjacent tile) Project: Freeciv Submitted by: jtn Submitted on: Fri Mar 29 14:56:43 2013