[Freeciv-Dev] [bug #21115] [metaticket] Negated requirements for effects ('negated'=TRUE, 'present'=FALSE) do not work

2014-01-03 Thread Jacob Nevins
Update of bug #21115 (project freeciv): Assigned to: jtn => None ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #21115] [metaticket] Negated requirements for effects ('negated'=TRUE, 'present'=FALSE) do not work

2014-01-03 Thread Jacob Nevins
Follow-up Comment #9, bug #21115 (project freeciv): All fair enough. Now I've realised the impact of bug #21417 was less than I thought, it's more plausible that we don't need the client/server compatibility check. (FWIW, I've reproduced the original issue of this ticket with Tile_Workable with c

[Freeciv-Dev] [bug #21115] [metaticket] Negated requirements for effects ('negated'=TRUE, 'present'=FALSE) do not work

2014-01-02 Thread Marko Lindqvist
Follow-up Comment #8, bug #21115 (project freeciv): > Should we try to fix negated requirements on stable S2_4 branch? As far as we speak about effect requirements, nreqs vector is the right way to implement them in 2.4 rulesets (I'd actually add ruleset loading time sanity check preventing using

[Freeciv-Dev] [bug #21115] [metaticket] Negated requirements for effects ('negated'=TRUE, 'present'=FALSE) do not work

2014-01-02 Thread Jacob Nevins
Follow-up Comment #7, bug #21115 (project freeciv): Should we try to fix negated requirements on stable S2_4 branch? Fixes so far are probably relatively unintrusive (don't know about the AI yet). If we do, can we add an optional ruleset capability "negated_requirements_really_work", so that rule

[Freeciv-Dev] [bug #21115] [metaticket] Negated requirements for effects ('negated'=TRUE, 'present'=FALSE) do not work

2014-01-02 Thread Jacob Nevins
Update of bug #21115 (project freeciv): Depends on: => patch #3841 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #21115] [metaticket] Negated requirements for effects ('negated'=TRUE, 'present'=FALSE) do not work

2014-01-02 Thread Jacob Nevins
Update of bug #21115 (project freeciv): Depends on: => bugs #21424 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #21115] [metaticket] Negated requirements for effects ('negated'=TRUE, 'present'=FALSE) do not work

2014-01-02 Thread Jacob Nevins
Update of bug #21115 (project freeciv): Depends on: => bugs #21425 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #21115] [metaticket] Negated requirements for effects ('negated'=TRUE, 'present'=FALSE) do not work

2014-01-02 Thread Jacob Nevins
Update of bug #21115 (project freeciv): Depends on: => bugs #21420 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #21115] [metaticket] Negated requirements for effects ('negated'=TRUE, 'present'=FALSE) do not work

2014-01-02 Thread Jacob Nevins
Update of bug #21115 (project freeciv): Depends on: => bugs #21417 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #21115] [metaticket] Negated requirements for effects ('negated'=TRUE, 'present'=FALSE) do not work

2014-01-02 Thread Jacob Nevins
Update of bug #21115 (project freeciv): Depends on: => bugs #21144 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #21115] [metaticket] Negated requirements for effects ('negated'=TRUE, 'present'=FALSE) do not work

2014-01-02 Thread Jacob Nevins
Update of bug #21115 (project freeciv): Summary: Negated requirements for effects do not work => [metaticket] Negated requirements for effects ('negated'=TRUE, 'present'=FALSE) do not work ___ Reply to this item at: