[Freeciv-Dev] [bug #22167] River listed under Terrain Alterations in help

2014-07-14 Thread Jacob Nevins
Update of bug #22167 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22167] River listed under Terrain Alterations in help

2014-07-12 Thread Jacob Nevins
Update of bug #22167 (project freeciv): Status:None = Ready For Test Assigned to:None = jtn ___ Follow-up Comment #4: For all unbuildable

[Freeciv-Dev] [bug #22167] River listed under Terrain Alterations in help

2014-06-22 Thread Jacob Nevins
Follow-up Comment #2, bug #22167 (project freeciv): We could use the Natural flag to distinguish river from roads, and mix it in with the terrains, as on S2_4? If I do this, I'd like to remove Cannot be built for natural extras as clutter. Should we enforce at ruleset load time that Natural

[Freeciv-Dev] [bug #22167] River listed under Terrain Alterations in help

2014-06-22 Thread Emmet Hikory
Follow-up Comment #3, bug #22167 (project freeciv): For all unbuildable extras (whether Natural or not, and whether true extras(trunk), or constituent pieces(2_5)), I think it makes sense to drop the Cannot be built entry, and instead represent this in the build cost (shown above the text in the

[Freeciv-Dev] [bug #22167] River listed under Terrain Alterations in help

2014-06-10 Thread Jacob Nevins
Follow-up Comment #1, bug #22167 (project freeciv): We could use the Natural flag to distinguish river from roads, and mix it in with the terrains, as on S2_4? ___ Reply to this item at: http://gna.org/bugs/?22167

[Freeciv-Dev] [bug #22167] River listed under Terrain Alterations in help

2014-06-08 Thread Marko Lindqvist
URL: http://gna.org/bugs/?22167 Summary: River listed under Terrain Alterations in help Project: Freeciv Submitted by: cazfi Submitted on: Mon 09 Jun 2014 12:12:26 AM EEST Category: None Severity: 3 -