[Freeciv-Dev] [bug #22167] River listed under Terrain Alterations in help
Update of bug #22167 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?22167 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22167] River listed under Terrain Alterations in help
Update of bug #22167 (project freeciv): Status:None = Ready For Test Assigned to:None = jtn ___ Follow-up Comment #4: For all unbuildable extras [...] I think it makes sense to drop the Cannot be built entry, and instead represent this in the build cost [...] perhaps with Unbuildable. I've taken this approach (currently it says Build: -. On a related note, when looking critically at the extras help, I notice the lack of Pollution and Fallout [...] Noted in patch #4872 to sort out later. (file #21370, file #21371) ___ Additional Item Attachment: File name: trunk-help-natural-extras.patch Size:6 KB File name: S2_5-help-natural-extras.patch Size:4 KB ___ Reply to this item at: http://gna.org/bugs/?22167 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22167] River listed under Terrain Alterations in help
Follow-up Comment #2, bug #22167 (project freeciv): We could use the Natural flag to distinguish river from roads, and mix it in with the terrains, as on S2_4? If I do this, I'd like to remove Cannot be built for natural extras as clutter. Should we enforce at ruleset load time that Natural extras must have buildable=false? Otherwise I'll add a string like Can be built by suitable units for the exceptional case of buildable 'Natural' extras. ___ Reply to this item at: http://gna.org/bugs/?22167 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22167] River listed under Terrain Alterations in help
Follow-up Comment #3, bug #22167 (project freeciv): For all unbuildable extras (whether Natural or not, and whether true extras(trunk), or constituent pieces(2_5)), I think it makes sense to drop the Cannot be built entry, and instead represent this in the build cost (shown above the text in the GKT3 client), perhaps with Unbuildable. Using buildable=false to handle this should automatically handle the case of buildable natural features without needing exception processing. On a related note, when looking critically at the extras help, I notice the lack of Pollution and Fallout (the code looks like it supports this, with call to add * Can be cleaned by units string). Not precisely related to this ticket, but I was surprised not to see them. ___ Reply to this item at: http://gna.org/bugs/?22167 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22167] River listed under Terrain Alterations in help
Follow-up Comment #1, bug #22167 (project freeciv): We could use the Natural flag to distinguish river from roads, and mix it in with the terrains, as on S2_4? ___ Reply to this item at: http://gna.org/bugs/?22167 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22167] River listed under Terrain Alterations in help
URL: http://gna.org/bugs/?22167 Summary: River listed under Terrain Alterations in help Project: Freeciv Submitted by: cazfi Submitted on: Mon 09 Jun 2014 12:12:26 AM EEST Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.5.0, 2.6.0 ___ Details: 1) River is a road type 2) Help lists road types under Terrain - Terrain Alterations Not the most logical place. Maybe we live with that in 2.5, though, as all of extras help need to be rearranged in 2.6 anyway? ___ Reply to this item at: http://gna.org/bugs/?22167 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev