Update of bug #22782 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Follow-up Comment #9, bug #22782 (project freeciv):
I think we should revert my change for bug #22474 in the
S2_4 branch.
Attached S2_4 patch does this.
(file #22899)
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File name:
Follow-up Comment #10, bug #22782 (project freeciv):
I've just realised a less awful way to fix this might have been to add
something to the tech_researched signal distinguishing the signal for
primary player from teammates -- either an extra parameter, or a suffix on
the reason string like
Follow-up Comment #11, bug #22782 (project freeciv):
Fix the inevitable warning from make freeciv.pot.
(file #22900)
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Additional Item Attachment:
File name: trunk-S2_5-multiplayer-philo-bis.patch Size:1 KB
Update of bug #22782 (project freeciv):
Status:None = In Progress
Assigned to:None = jtn
Planned Release: 2.4.4, 2.5.0, 2.6.0 = 2.4.4, 2.5.0-beta2, 2.6.0
Follow-up Comment #6, bug #22782 (project freeciv):
After reflexion, I think we should revert my change for bug #22474 in the S2_4
branch. No user has complained about this bug. Worse, it may break another
user scripts in the middle of the stable cycle.
Update of bug #22782 (project freeciv):
Depends on: = patch #5408
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Follow-up Comment #5, bug #22782 (project freeciv):
Even with a shares_research() Lua function (patch #5408) this is going to be
slightly fiddly, as Lua needs to track a list of players, and Lua tables
aren't included in the savegame. Going to have to use a string or something
annoying like that.
Follow-up Comment #4, bug #22782 (project freeciv):
For S2_5, I think the least worst solution is a late addition to the scripting
API (for beta2). I'm going to assume that's OK and do it unless anyone else
gets there first.
For S2_4 it's not ideal to add a script function to a stable branch,
Follow-up Comment #2, bug #22782 (project freeciv):
Darwin's voyage has the opposite effect on shared techs: It will only work for
one of the players that share tech.
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URL:
http://gna.org/bugs/?22782
Summary: multiplayer ruleset: Philosophy gives number of
techs equal to team size
Project: Freeciv
Submitted by: jtn
Submitted on: Sat 11 Oct 2014 15:42:19 BST
Category: rulesets
Follow-up Comment #1, bug #22782 (project freeciv):
Attached savefile (for S2_5) demonstrates this. Hit Turn Done a couple of
times. (It's not entirely obvious due to bug #22783, so check the science
report before and after.)
(file #22602)
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