[Freeciv-Dev] [bug #22782] multiplayer ruleset: Philosophy gives number of techs equal to team size

2014-11-17 Thread Jacob Nevins
Update of bug #22782 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22782] multiplayer ruleset: Philosophy gives number of techs equal to team size

2014-11-15 Thread Jacob Nevins
Follow-up Comment #9, bug #22782 (project freeciv): I think we should revert my change for bug #22474 in the S2_4 branch. Attached S2_4 patch does this. (file #22899) ___ Additional Item Attachment: File name:

[Freeciv-Dev] [bug #22782] multiplayer ruleset: Philosophy gives number of techs equal to team size

2014-11-15 Thread Jacob Nevins
Follow-up Comment #10, bug #22782 (project freeciv): I've just realised a less awful way to fix this might have been to add something to the tech_researched signal distinguishing the signal for primary player from teammates -- either an extra parameter, or a suffix on the reason string like

[Freeciv-Dev] [bug #22782] multiplayer ruleset: Philosophy gives number of techs equal to team size

2014-11-15 Thread Jacob Nevins
Follow-up Comment #11, bug #22782 (project freeciv): Fix the inevitable warning from make freeciv.pot. (file #22900) ___ Additional Item Attachment: File name: trunk-S2_5-multiplayer-philo-bis.patch Size:1 KB

[Freeciv-Dev] [bug #22782] multiplayer ruleset: Philosophy gives number of techs equal to team size

2014-11-09 Thread Jacob Nevins
Update of bug #22782 (project freeciv): Status:None = In Progress Assigned to:None = jtn Planned Release: 2.4.4, 2.5.0, 2.6.0 = 2.4.4, 2.5.0-beta2, 2.6.0

[Freeciv-Dev] [bug #22782] multiplayer ruleset: Philosophy gives number of techs equal to team size

2014-11-05 Thread pepeto
Follow-up Comment #6, bug #22782 (project freeciv): After reflexion, I think we should revert my change for bug #22474 in the S2_4 branch. No user has complained about this bug. Worse, it may break another user scripts in the middle of the stable cycle.

[Freeciv-Dev] [bug #22782] multiplayer ruleset: Philosophy gives number of techs equal to team size

2014-11-04 Thread Jacob Nevins
Update of bug #22782 (project freeciv): Depends on: = patch #5408 ___ Reply to this item at: http://gna.org/bugs/?22782 ___ Message sent

[Freeciv-Dev] [bug #22782] multiplayer ruleset: Philosophy gives number of techs equal to team size

2014-11-04 Thread Jacob Nevins
Follow-up Comment #5, bug #22782 (project freeciv): Even with a shares_research() Lua function (patch #5408) this is going to be slightly fiddly, as Lua needs to track a list of players, and Lua tables aren't included in the savegame. Going to have to use a string or something annoying like that.

[Freeciv-Dev] [bug #22782] multiplayer ruleset: Philosophy gives number of techs equal to team size

2014-10-29 Thread Jacob Nevins
Follow-up Comment #4, bug #22782 (project freeciv): For S2_5, I think the least worst solution is a late addition to the scripting API (for beta2). I'm going to assume that's OK and do it unless anyone else gets there first. For S2_4 it's not ideal to add a script function to a stable branch,

[Freeciv-Dev] [bug #22782] multiplayer ruleset: Philosophy gives number of techs equal to team size

2014-10-12 Thread Sveinung Kvilhaugsvik
Follow-up Comment #2, bug #22782 (project freeciv): Darwin's voyage has the opposite effect on shared techs: It will only work for one of the players that share tech. ___ Reply to this item at: http://gna.org/bugs/?22782

[Freeciv-Dev] [bug #22782] multiplayer ruleset: Philosophy gives number of techs equal to team size

2014-10-11 Thread Jacob Nevins
URL: http://gna.org/bugs/?22782 Summary: multiplayer ruleset: Philosophy gives number of techs equal to team size Project: Freeciv Submitted by: jtn Submitted on: Sat 11 Oct 2014 15:42:19 BST Category: rulesets

[Freeciv-Dev] [bug #22782] multiplayer ruleset: Philosophy gives number of techs equal to team size

2014-10-11 Thread Jacob Nevins
Follow-up Comment #1, bug #22782 (project freeciv): Attached savefile (for S2_5) demonstrates this. Hit Turn Done a couple of times. (It's not entirely obvious due to bug #22783, so check the science report before and after.) (file #22602)