[Freeciv-Dev] [bug #23469] Wheel

2015-04-21 Thread Anatoly
Follow-up Comment #2, bug #23469 (project freeciv):

Nordic nations do without wheels. Why technology wheel? Difficult to remove?

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[Freeciv-Dev] [bug #23469] Wheel

2015-04-20 Thread David Fernandez
Follow-up Comment #1, bug #23469 (project freeciv):

You are right, but it is more an issue related to the generic graphic fx used
to represent the colonist, than an inconsistence in the tech tree or the game
rules. In fact the colonists has one single movement point, while chariots
with wheels have two. 

You could say the same about the coastal defense showed with cannons even when
you have not researched the cannons (metalurgy). The fact is that historically
they were constructed coastal defenses before the development of cannons, but
cannons are the most representative for a gfx.

Something more odd to me is the look of diplomats with briefcase and umbrella,
even in the ancient times. But I do not think it is worth to create a
different unit just to change the graphical aspect, when there is no change in
the gameplay.

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[Freeciv-Dev] [bug #23469] Wheel

2015-04-16 Thread Marko Lindqvist
Update of bug #23469 (project freeciv):

Category: freeciv-ruledit = rulesets   
 Release: freeciv all =


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[Freeciv-Dev] [bug #23469] Wheel

2015-04-13 Thread Anatoly
URL:
  http://gna.org/bugs/?23469

 Summary: Wheel
 Project: Freeciv
Submitted by: antlbsr
Submitted on: Пнд 13 Апр 2015 10:00:38
Category: freeciv-ruledit
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: freeciv all
 Discussion Lock: Any
Operating System: Any
 Planned Release: 

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Details:

Why did the colonists go on the cart, and then make the discovery of the
wheel?




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