[Freeciv-Dev] [patch #1230] save worked tiles from main map

2010-04-05 Thread Matthias Pfafferodt
Update of patch #1230 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1230] save worked tiles from main map

2010-04-02 Thread Matthias Pfafferodt
Update of patch #1230 (project freeciv): Status:None => Ready For Test ___ Follow-up Comment #10: > As you didn't change anything linked with network, only removing a unused type definition,

[Freeciv-Dev] [patch #1230] save worked tiles from main map

2010-03-27 Thread pepeto
Follow-up Comment #9, patch #1230 (project freeciv): > An update of the network capabilities is needed (removal of type > CITY_AMP definition) As you didn't change anything linked with network, only removing a unused type definition, this is really not needed. _

[Freeciv-Dev] [patch #1230] save worked tiles from main map

2010-03-27 Thread Matthias Pfafferodt
Follow-up Comment #8, patch #1230 (project freeciv): > Don't care of old trunk servers, there shouldn't be really played as they are the development branch. OK; here is a updated version including the changes in patch #1480 Be careful, the new savegame format will crash old trunk servers! An

[Freeciv-Dev] [patch #1230] save worked tiles from main map

2010-03-01 Thread pepeto
Follow-up Comment #7, patch #1230 (project freeciv): Don't care of old trunk servers, there shouldn't be really played as they are the development branch. ___ Reply to this item at: ___

[Freeciv-Dev] [patch #1230] save worked tiles from main map

2010-03-01 Thread Matthias Pfafferodt
Follow-up Comment #6, patch #1230 (project freeciv): > 'player.c.workers' has to be present within the > savegame. If it is not found, old servers crash if they try to > load a new savegame How to do this the right way? The old version of this patch (file #8299) will crash old trunk servers wit

[Freeciv-Dev] [patch #1230] save worked tiles from main map

2010-03-01 Thread Matthias Pfafferodt
Follow-up Comment #5, patch #1230 (project freeciv): bug fix for the savegame format 'player.c.workers' has to be present within the savegame. If it is not found, old servers crash if they try to load a new savegame (file #8346) ___ Addit

[Freeciv-Dev] [patch #1230] save worked tiles from main map

2010-02-26 Thread Matthias Pfafferodt
Additional Item Attachment, patch #1230 (project freeciv): File name: 20100226-trunk-09--savegame-format-save-worked-tiles-from-main-map.patch Size:11 KB ___ Reply to this item at:

[Freeciv-Dev] [patch #1230] save worked tiles from main map

2010-02-24 Thread Matthias Pfafferodt
Update of patch #1230 (project freeciv): Depends on: => patch #1480 ___ Reply to this item at: ___ Nachricht

[Freeciv-Dev] [patch #1230] save worked tiles from main map

2010-02-24 Thread Matthias Pfafferodt
Update of patch #1230 (project freeciv): Depends on: => patch #1479 ___ Reply to this item at: ___ Nachricht

[Freeciv-Dev] [patch #1230] save worked tiles from main map

2010-02-24 Thread Matthias Pfafferodt
Update of patch #1230 (project freeciv): Priority: 1 - Later => 5 - Normal Assigned to:None => syntron Summary: new savegame format => save worked tiles from main map