Follow-up Comment #4, patch #1254 (project freeciv):
I'm contemplating using bounce_unit() for a new use in bug #19922.
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Reply to this item at:
http://gna.org/patch/?1254
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Follow-up Comment #2, patch #1254 (project freeciv):
Let's check; bouncing is used in:
* game_load_internal(); dist = 2; corrupt savegame; use dist = 1 to consider
only the surrounding tiles?
* throw_units_from_illegal_cities(); dist = 2; check units in a city after an
owner change, ...; dist
Update of patch #1254 (project freeciv):
Priority: 5 - Normal = 3 - Low
Status:None = Postponed
Assigned to: pepeto = None
Follow-up Comment #1, patch #1254 (project freeciv):
A such patch looks to me to be very messy. It just use magic numbers
everywhere. Such changes would be good if it was a configurable server
setting for every type of 'bounce'...
Do others agree with me?
URL:
http://gna.org/patch/?1254
Summary: generalize bounce_unit()
Project: Freeciv
Submitted by: syntron
Submitted on: Dienstag 18.08.2009 um 13:32
Category: general
Priority: 5 - Normal