[Freeciv-Dev] [patch #1777] Swap Amplio for Amplio 2 as default tileset

2010-11-01 Thread Daniel Markstedt
Update of patch #1777 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Follow-up Comment #11: Amplio(1) remove

[Freeciv-Dev] [patch #1777] Swap Amplio for Amplio 2 as default tileset

2010-08-03 Thread Daniel Markstedt
Update of patch #1777 (project freeciv): Status:None => Ready For Test ___ Follow-up Comment #9: Committed to trunk. Here's a patch to remove 'amplio1' - to be committed before 2.3.0 final r

[Freeciv-Dev] [patch #1777] Swap Amplio for Amplio 2 as default tileset

2010-07-31 Thread Daniel Markstedt
Follow-up Comment #7, patch #1777 (project freeciv): This one keeps amplio while giving amplio2 higher prio. (file #9654) ___ Additional Item Attachment: File name: trunk-add_amplio2_keep_amplio.diff Size:53 KB _

[Freeciv-Dev] [patch #1777] Swap Amplio for Amplio 2 as default tileset

2010-07-31 Thread Daniel Markstedt
Follow-up Comment #6, patch #1777 (project freeciv): > Is it possible to have amplio and amplio2 in trunk? This way it is possible to test and > also to compare them. That shouldn't be a problem. I'd prefer to ship the final version of 2.3.0 with amplio2 only, though. __

[Freeciv-Dev] [patch #1777] Swap Amplio for Amplio 2 as default tileset

2010-07-31 Thread Daniel Markstedt
Follow-up Comment #5, patch #1777 (project freeciv): > I haven't replaced all the gfx I plan to, but it should be pretty complete. > > I advice play-testing it for a while in trunk before deciding to make it default in a > release. Thanks Hogne. Do you by any chance have a new 'whale' sprite i

[Freeciv-Dev] [patch #1777] Swap Amplio for Amplio 2 as default tileset

2010-07-31 Thread Matthias Pfafferodt
Follow-up Comment #4, patch #1777 (project freeciv): > I advice play-testing it for a while in trunk before deciding > to make it default in a release. Is it possible to have amplio and amplio2 in trunk? This way it is possible to test and also to compare them.

[Freeciv-Dev] [patch #1777] Swap Amplio for Amplio 2 as default tileset

2010-07-31 Thread anonymous
Follow-up Comment #3, patch #1777 (project freeciv): I haven't replaced all the gfx I plan to, but it should be pretty complete. I advice play-testing it for a while in trunk before deciding to make it default in a release. Hogne ___ Re

[Freeciv-Dev] [patch #1777] Swap Amplio for Amplio 2 as default tileset

2010-07-31 Thread Daniel Markstedt
Follow-up Comment #2, patch #1777 (project freeciv): This patch should do it. (file #9651) ___ Additional Item Attachment: File name: trunk-add_amplio2.diff Size:100 KB ___

[Freeciv-Dev] [patch #1777] Swap Amplio for Amplio 2 as default tileset

2010-07-27 Thread Daniel Markstedt
Follow-up Comment #1, patch #1777 (project freeciv): Hi Hogne, Is amplio2_060610.tar.gz (from the url in the forum thread) the last version of Amplio 2 you've published? Do you think the tileset is ready for prime-time as default tileset in future major versions of Freeciv? ___

[Freeciv-Dev] [patch #1777] Swap Amplio for Amplio 2 as default tileset

2010-07-27 Thread Daniel Markstedt
URL: Summary: Swap Amplio for Amplio 2 as default tileset Project: Freeciv Submitted by: dmarks Submitted on: Wednesday 07/28/2010 at 12:55 Category: art Priority: 5 - Normal