[Freeciv-Dev] [patch #2310] AI traits patch

2016-01-20 Thread Marko Lindqvist
Update of patch #2310 (project freeciv):

  Status:None => Duplicate  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #2310] AI traits patch

2014-08-12 Thread Marko Lindqvist
Update of patch #2310 (project freeciv):

 Planned Release:   2.5.0 =


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[Freeciv-Dev] [patch #2310] AI traits patch

2012-04-05 Thread J. M. Gorbach
Follow-up Comment #5, patch #2310 (project freeciv):

I've got some ideas about the new ai handling architecture where traits
could be implemented.

Have you defined your ideas about the new ai handling (AI traits)?

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[Freeciv-Dev] [patch #2310] AI traits patch

2012-04-05 Thread Marko Lindqvist
Follow-up Comment #6, patch #2310 (project freeciv):

AI traits have been implemented already (in new patch series). This ticket is
kept open just as reference to what more effects different traits could have.

Modpack author perspective:
http://freeciv.wikia.com/wiki/Traits

Freeciv developer perspective:
ai/aitraits.c, common/traits.h, server/ruleset.c, and ai/aitrait.h.

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[Freeciv-Dev] [patch #2310] AI traits patch

2011-06-16 Thread Marko Lindqvist

Update of patch #2310 (project freeciv):

 Assigned to:None = cazfi  
 Planned Release:   2.4.0 = 2.5.0  

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Follow-up Comment #4:

I've got some ideas about the new ai handling architecture where traits could
be implemented. But since I just finished current version of that
architecture, I don't want to start new adjustment round just yet. I probably
let the current model to start stabilizing for 2.4, and make next big changes
only after S2_4 has been branched.

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[Freeciv-Dev] [patch #2310] AI traits patch

2011-02-06 Thread Marko Lindqvist

Update of patch #2310 (project freeciv):

 Planned Release: = 2.4.0  

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Follow-up Comment #2:

Can you update this patch against freeciv trunk, or should I add it to my own
TODO? Asking just to make sure we don't do duplicate work.

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[Freeciv-Dev] [patch #2310] AI traits patch

2011-02-06 Thread Matthias Pfafferodt

Follow-up Comment #3, patch #2310 (project freeciv):

I did ask this in a private mail and got the following answer:

  Hello Lukasz,
  
   If you find it interesting and worth to take a look at,
   please contact us --- we will try to find time to help you
   with its integration into main Freeciv tree.
  
  do you plan to update the patch to trunk (the development
  branch of freeciv)?
  If not, I would take a try on it ...
  
  Regards
  
  Matthias (aka syntron)

 Hi,

 Sorry for a lack of response. I am quite busy lately.

 Please, feel free to integrate the patch :) I probably will
 not be able to do this in the nearest future.

 Regards,
 Lukasz

I will work on this if time allows. At the moment I'm rewriting the lua
script interface ...

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[Freeciv-Dev] [patch #2310] AI traits patch

2011-01-11 Thread Łukasz Faber

URL:
  http://gna.org/patch/?2310

 Summary: AI traits patch
 Project: Freeciv
Submitted by: nnidyu
Submitted on: Tue 11 Jan 2011 06:43:48 PM GMT
Category: ai
Priority: 3 - Low
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

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Details:

Hello,

During this academic year in the course called AI for Games we have been
working a little on Freeciv code. We have developed a simple framework for AI
traits (as described here:
http://freeciv.wikia.com/wiki/AI_personality_traits) and we have done some
experiments. We are sending a patch that contains our changes, based on
version 2.2.3 (r17995). If you find it interesting and worth to take a look
at, please contact us --- we will try to find time to help you with its
integration into main Freeciv tree.

Regards,
Łukasz Faber
Tomasz Miąsko



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File Attachments:


---
Date: Tue 11 Jan 2011 06:43:48 PM GMT  Name: traits.patch  Size: 21kB   By:
nnidyu

http://gna.org/patch/download.php?file_id=11796

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[Freeciv-Dev] [patch #2310] AI traits patch

2011-01-11 Thread Marko Lindqvist

Follow-up Comment #1, patch #2310 (project freeciv):

I didn't actually test this, but reading the source code convinced me that we
would like to integrate this somehow.

I assume that biggest problem is that you have built this on top of already
in S2_2 laid groundwork for loadable ai modules. In current Freeciv
development version ai_type already means complete ai module. Your work should
be just part of one (default).


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