[Freeciv-Dev] [patch #2484] Choose irrigation sprite ver 2

2011-10-27 Thread Marko Lindqvist

Update of patch #2484 (project freeciv):

 Planned Release:   2.4.0 = 2.5.0  


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[Freeciv-Dev] [patch #2484] Choose irrigation sprite ver 2

2011-02-22 Thread Marko Lindqvist

Update of patch #2484 (project freeciv):

 Planned Release: = 2.4.0  

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Follow-up Comment #5:

- I still think that there should be default irrigation sprites to be used
when there is no terrain specific sprites defined. If I understood code
correctly, you are now using sprites from first terrain found by
terrain_type_iterate that has such sprites. But what if tileset author wants
to use specific sprite for first terrain and not the one (s)he wants to be
used by default. Order of terrains found by terrain_type_iterate is also
subject to change outside tileset control.
- Code you have only commented out should be completely removed
- I assume common/unit.c change is included to patch accidentally and not
really part of this patch

Do you have tileset available with which to test this?

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[Freeciv-Dev] [patch #2484] Choose irrigation sprite ver 2

2011-02-16 Thread Marko Lindqvist

Update of patch #2484 (project freeciv):

 Assigned to:None = cazfi  


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[Freeciv-Dev] [patch #2484] Choose irrigation sprite ver 2

2011-02-14 Thread Andrzej

Follow-up Comment #3, patch #2484 (project freeciv):

New patch version.

Removed usage of terrain plains. Seems to be doing nothing.

Allows use of phrase 
'irrigation_sprite = tx.s_some_sprite'
or
'irrigation_sprite = tx.some_sprite'
in tilespec files.

Default sprites are family of 'tx.s_irrigation_%s' 
If the above is not present, 'tx.irrigation' is used instead.

(file #12452)
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Additional Item Attachment:

File name: IrrigationSpriteChoose2.diff   Size:6 KB


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[Freeciv-Dev] [patch #2484] Choose irrigation sprite ver 2

2011-02-14 Thread Andrzej

Follow-up Comment #4, patch #2484 (project freeciv):

BTW:

Mountain sprites don't have any default name.
They use the 'mountains' terrain sprite (if specified) as base tile.

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[Freeciv-Dev] [patch #2484] Choose irrigation sprite ver 2

2011-02-08 Thread Marko Lindqvist

Follow-up Comment #2, patch #2484 (project freeciv):

 You cannot assume that all rulesets have terrain named plains.

I think tileset should still have default irrigation sprite not tied to any
terrain type. All the terrains that don't have their own irrigation sprite
defined, would use that. How mine sprites are handled in this respect?

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[Freeciv-Dev] [patch #2484] Choose irrigation sprite ver 2

2011-02-07 Thread Marko Lindqvist

Follow-up Comment #1, patch #2484 (project freeciv):

 +  tm = find_terrain_by_rule_name(plains);

You cannot assume that all rulesets have terrain named plains. In fact, my
aliens ruleset does not.



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[Freeciv-Dev] [patch #2484] Choose irrigation sprite ver 2

2011-02-06 Thread Andrzej

URL:
  http://gna.org/patch/?2484

 Summary: Choose irrigation sprite ver 2
 Project: Freeciv
Submitted by: ando3131
Submitted on: Sun 06 Feb 2011 03:48:57 PM GMT
Category: general
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

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Details:

It's a second version of the irrigation choosing. Allows to specify
irrigation name for terrain in 'tilespec' file, just like it is with mine
sprite. 

If you add line 'irrigation_sprite = tx.some_sprite' for terrain i.e.
'plains', you will see that image as irrigation for this particular terrain in
a game. 

If you add line 'irrigation_sprite = tx.s_some_sprite', game will search
for direction-oriented sprites for this terrain.

If you don't add any lines, game will load default 'tx.s_irrigation_%s' or
'tx.irrigation' sprites (current mods don't need any changes).

Supports direction-specific irrigation. 

Tested in GTK version.



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File Attachments:


---
Date: Sun 06 Feb 2011 03:48:57 PM GMT  Name: IrrigationSpriteChoose.diff 
Size: 6kB   By: ando3131

http://gna.org/patch/download.php?file_id=12290

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