[Freeciv-Dev] [patch #3054] Tile road functions

2011-11-17 Thread Marko Lindqvist

Update of patch #3054 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #3054] Tile road functions

2011-11-14 Thread Marko Lindqvist

URL:
  http://gna.org/patch/?3054

 Summary: Tile road functions
 Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 15 Nov 2011 12:21:18 AM EET
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.0

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Details:

This patch just adds a couple of functions to hide the fact that roads are
currently specials. No users are introduced in this patch, but new code should
use these functions instead of assuming that roads are part of specials.
Future patches will also change existing code to use these functions.
Functions introduced are tile_add_road(), tile_remove_road(), and temporary
function for transition period road_type_by_eroad(). Third needed function of
the family, tile_has_road(), already exist.




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File Attachments:


---
Date: Tue 15 Nov 2011 12:21:18 AM EET  Name: TileRoadFuncs.diff  Size: 3kB  
By: cazfi

http://gna.org/patch/download.php?file_id=14553

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