Update of patch #3130 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #4, patch #3130 (project freeciv):
Do you plan to add requirement_vector?
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http://gna.org/patch/?3130
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Follow-up Comment #5, patch #3130 (project freeciv):
Do you plan to add requirement_vector?
Not one, but two :-)
Unlike most things with requirement vectors, this one really needs
n(egated)reqs to complement reqs. Wait for third patch in the series.
URL:
http://gna.org/patch/?3130
Summary: Random disasters module
Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 15 Feb 2012 09:13:21 PM EET
Category: general
Priority: 5 - Normal
Follow-up Comment #1, patch #3130 (project freeciv):
Can the kinds of disasters be turned off separately? For those of us that are
using the experimental ruleset it seems overkill to check each city against
plague twice...
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Reply to
Follow-up Comment #2, patch #3130 (project freeciv):
Can the kinds of disasters be turned off separately? For those
of us that are using the experimental ruleset it seems overkill
to check each city against plague twice...
In this initial version, not. But once disasters are read from
Follow-up Comment #3, patch #3130 (project freeciv):
for time being default value of disasters is 0.
- Made this true, I had forgotten value of 10 used in some testing to previous
version
(file #15068)
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