[Freeciv-Dev] [patch #3480] Tech helptext popup when tech researched
Update of patch #3480 (project freeciv): Category:None = client Status:None = Ready For Test Planned Release: = 2.5.0 ___ Follow-up Comment #2: Attached patch makes gtk2- and gtk3-clints to popup tech help when it's gained. This is controlled by the ruleset so that alien ruleset is the only one of the supplied ones with which this happens. Future tickets should add client-side option to override ruleset suggestion (three-state: on/off/ruleset) (file #16979) ___ Additional Item Attachment: File name: PopupTechHelp.patchSize:3 KB ___ Reply to this item at: http://gna.org/patch/?3480 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3480] Tech helptext popup when tech researched
Update of patch #3480 (project freeciv): Depends on: = patch #3598 ___ Reply to this item at: http://gna.org/patch/?3480 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3480] Tech helptext popup when tech researched
Follow-up Comment #1, patch #3480 (project freeciv): Should we provide this feature in client code (with option to disable those popups) for all rulesets? Yes :) ___ Reply to this item at: http://gna.org/patch/?3480 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3480] Tech helptext popup when tech researched
URL: http://gna.org/patch/?3480 Summary: Tech helptext popup when tech researched Project: Freeciv Submitted by: cazfi Submitted on: Fri 03 Aug 2012 08:12:37 PM EEST Category: None Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Story of Alien World is/will be told in tech helptexts - what new things you have discovered, why it required those prior discoveries it did, how it enables the things it does. Without following these helptexts everything may seem completely arbitrary, and ruleset makes no sense at all. It really should popup those helptexts when new technologies are gained so player can follow the story. How should we implement this? In the now-broken computer I had almost finished patch that did this via scripting in ruleset (script.lua). That required that helptext translations were made available to scripts, and scripting itself. Now I wonder if such a ruleset specific way is correct one. Should we provide this feature in client code (with option to disable those popups) for all rulesets? ___ Reply to this item at: http://gna.org/patch/?3480 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev