[Freeciv-Dev] [patch #3895] Do not try to spawn units to non-native terrain from huts

2013-05-11 Thread Marko Lindqvist
Follow-up Comment #12, patch #3895 (project freeciv): > rulesets with many L_CITIES units may inappropriately restrict > settler creation based on nativity, when some less advanced unit > might be native to the tile in question (this doesn't happen > with shipping rulesets I think this is just th

[Freeciv-Dev] [patch #3895] Do not try to spawn units to non-native terrain from huts

2013-05-11 Thread Jacob Nevins
Follow-up Comment #11, patch #3895 (project freeciv): > I think this introduces a case where a hut can silently do > nothing [...] Applied my patch to all branches under this ticket. > While likely outside the scope of this ticket, rulesets with > many L_CITIES units may inappropriately restric

[Freeciv-Dev] [patch #3895] Do not try to spawn units to non-native terrain from huts

2013-05-07 Thread Emmet Hikory
Follow-up Comment #6, patch #3895 (project freeciv): While likely outside the scope of this ticket, rulesets with many L_CITIES units may inappropriately restrict settler creation based on nativity, when some less advanced unit might be native to the tile in question (this doesn't happen with ship

[Freeciv-Dev] [patch #3895] Do not try to spawn units to non-native terrain from huts

2013-05-07 Thread Jacob Nevins
Additional Item Attachment, patch #3895 (project freeciv): File name: trunk-hut-no-city-settlers.patch Size:1 KB ___ Reply to this item at: ___ Message sent via

[Freeciv-Dev] [patch #3895] Do not try to spawn units to non-native terrain from huts

2013-05-07 Thread Jacob Nevins
Follow-up Comment #5, patch #3895 (project freeciv): I think this introduces a case where a hut can silently do nothing: when neither a city nor settlers could be created on this tile. (It seems not unlikely that a ruleset could disallow both cities and settlers on some terrains.) Not thoroughly

[Freeciv-Dev] [patch #3895] Do not try to spawn units to non-native terrain from huts

2013-05-07 Thread Marko Lindqvist
Update of patch #3895 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #3895] Do not try to spawn units to non-native terrain from huts

2013-05-03 Thread Marko Lindqvist
URL: Summary: Do not try to spawn units to non-native terrain from huts Project: Freeciv Submitted by: cazfi Submitted on: Sat 04 May 2013 02:57:01 AM EEST Category: rulesets Pr