[Freeciv-Dev] [patch #4069] TechFlag requirement type

2013-08-07 Thread Marko Lindqvist
Update of patch #4069 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #4069] TechFlag requirement type

2013-08-05 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?4069

 Summary: TechFlag requirement type
 Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 05 Aug 2013 11:16:19 AM EEST
Category: general
Priority: 5 - Normal
  Status: In Progress
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.0, 2.6.0

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Details:

Add requirement type TechFlag.

This alone is not very useful, but next patch is series is addition of user
tech flags, followed by some pollution handling changes requiring these.

I think first two patches (this and user tech flags) should be backported to
S2_5 to fix moddability reggression since 2.4. In 2.4 one could have multiple
techs each enabling Railroad building (this could be useful in combination
with multiple tech trees implemented with root_req). Currently one cannot
implement that in 2.5, as there's no way to say OR in railroad requirement
list.



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File Attachments:


---
Date: Mon 05 Aug 2013 11:16:19 AM EEST  Name: TechFlagReq.patch  Size: 10kB  
By: cazfi

http://gna.org/patch/download.php?file_id=18639

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[Freeciv-Dev] [patch #4069] TechFlag requirement type

2013-08-05 Thread Marko Lindqvist
Update of patch #4069 (project freeciv):

  Status: In Progress = Ready For Test 

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Follow-up Comment #1:

- S2_5 version

(file #18641)
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Additional Item Attachment:

File name: TechFlagReq-S2_5.patch Size:9 KB


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