[Freeciv-Dev] [patch #4149] Simplify pollution/fallout effect definitions
Update of patch #4149 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?4149 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4149] Simplify pollution/fallout effect definitions
Update of patch #4149 (project freeciv): Status:None = Ready For Test Assigned to:None = sveinung ___ Follow-up Comment #2: Unless anyone objects I'll apply the patch simplifying the definitions. ___ Reply to this item at: http://gna.org/patch/?4149 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4149] Simplify pollution/fallout effect definitions
URL: http://gna.org/patch/?4149 Summary: Simplify pollution/fallout effect definitions Project: Freeciv Submitted by: cazfi Submitted on: Thu 05 Sep 2013 11:15:45 PM EEST Category: rulesets Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: All our rulesets have long list of pollution and fallout effects, one effect for each output type. As the effect is same for each output type, I think it would be possible to have just one effect to apply all the output types (to not have output type requirement at all). Note that while there's output types that do not apply to tile (Tax/Lux/Science), Output_Tile_Punish_Pct effect is never checked for them (for the very reason that it checks for tile output). ___ Reply to this item at: http://gna.org/patch/?4149 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4149] Simplify pollution/fallout effect definitions
Follow-up Comment #1, patch #4149 (project freeciv): As the effect is same for each output type, I think it would be possible to have just one effect to apply all the output types It is. When I wrote them I assumed separate effect definitions was wanted to make it easy for modders to set each value separately like they did before. (file #18884) ___ Additional Item Attachment: File name: reduceOutputPunish.patch Size:19 KB ___ Reply to this item at: http://gna.org/patch/?4149 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev