[Freeciv-Dev] [patch #4158] NotGenerated terrain flag

2013-09-10 Thread Marko Lindqvist
Update of patch #4158 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #4158] NotGenerated terrain flag

2013-09-08 Thread Marko Lindqvist
Update of patch #4158 (project freeciv):

 Planned Release:   2.6.0 = 2.5.0, 2.6.0   

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Follow-up Comment #1:

After thinking it a bit, I think this series (patch #4158 + patch #4159 +
related art) would be good feature to 2.5 already.

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[Freeciv-Dev] [patch #4158] NotGenerated terrain flag

2013-09-07 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?4158

 Summary: NotGenerated terrain flag
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 07 Sep 2013 06:17:27 PM EEST
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0

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Details:

Add NotGenerated terrain flag. It instructs map generator never to place the
terrain in question. Such terrain can be added from editor or by lua scripting
only.

I've had this planned for a long time to support terrains that will appear
upon ingame events only, such as Nuclear Wasteland or (when I worked on cpt2
ruleset I never finished) Dead Tile (caused by pollution).

More recent use-case is adding special terrain type to classic ruleset to be
available in editor for scenario builders, but not to randomly appear in
normal games.



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File Attachments:


---
Date: Sat 07 Sep 2013 06:17:27 PM EEST  Name: NotGeneratedTerrain.patch  Size:
11kB   By: cazfi

http://gna.org/patch/download.php?file_id=18913

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