[Freeciv-Dev] [patch #4314] Network compression for big map updates

2013-11-30 Thread Jacob Nevins
Update of patch #4314 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #4314] Network compression for big map updates

2013-11-24 Thread Jacob Nevins
URL:
  http://gna.org/patch/?4314

 Summary: Network compression for big map updates
 Project: Freeciv
Submitted by: jtn
Submitted on: Sun Nov 24 15:56:42 2013
Category: None
Priority: 5 - Normal
  Status: In Progress
 Privacy: Public
 Assigned to: jtn
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.4.2,2.5.0,2.6.0

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Details:

Following on from discussion in bug #18532, it seems like a good idea to
enable compression when sending big updates to the map, such as when revealing
it at game end.

buffer_shared_vision() seems like a good place to do this (it already enables
network buffering). This catches all sorts of other situations which are
likely to benefit from compression, such as giving maps and shared vision by
diplomacy.

Is there any reason why enabling network compression for these periods would
be a bad idea? It worked fine in my testing.




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[Freeciv-Dev] [patch #4314] Network compression for big map updates

2013-11-24 Thread Jacob Nevins
Follow-up Comment #1, patch #4314 (project freeciv):

(I do intend to commit this to S2_4, but after 2.4.1 so that we get time to
test it.)

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[Freeciv-Dev] [patch #4314] Network compression for big map updates

2013-11-24 Thread Jacob Nevins
Update of patch #4314 (project freeciv):

  Status: In Progress = Ready For Test 

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Follow-up Comment #2:

As noted elsewhere, a big map revealed in its entirely is reduced to 20% of
the previous network traffic.
User now sees it coming through in big lumps rather than individual tiles.

(file #19375)
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Additional Item Attachment:

File name: trunk-S2_5-S2_4-net-compress-map-updates.patch Size:1 KB


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