[Freeciv-Dev] [patch #4314] Network compression for big map updates
Update of patch #4314 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?4314 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4314] Network compression for big map updates
URL: http://gna.org/patch/?4314 Summary: Network compression for big map updates Project: Freeciv Submitted by: jtn Submitted on: Sun Nov 24 15:56:42 2013 Category: None Priority: 5 - Normal Status: In Progress Privacy: Public Assigned to: jtn Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.4.2,2.5.0,2.6.0 ___ Details: Following on from discussion in bug #18532, it seems like a good idea to enable compression when sending big updates to the map, such as when revealing it at game end. buffer_shared_vision() seems like a good place to do this (it already enables network buffering). This catches all sorts of other situations which are likely to benefit from compression, such as giving maps and shared vision by diplomacy. Is there any reason why enabling network compression for these periods would be a bad idea? It worked fine in my testing. ___ Reply to this item at: http://gna.org/patch/?4314 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4314] Network compression for big map updates
Follow-up Comment #1, patch #4314 (project freeciv): (I do intend to commit this to S2_4, but after 2.4.1 so that we get time to test it.) ___ Reply to this item at: http://gna.org/patch/?4314 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4314] Network compression for big map updates
Update of patch #4314 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #2: As noted elsewhere, a big map revealed in its entirely is reduced to 20% of the previous network traffic. User now sees it coming through in big lumps rather than individual tiles. (file #19375) ___ Additional Item Attachment: File name: trunk-S2_5-S2_4-net-compress-map-updates.patch Size:1 KB ___ Reply to this item at: http://gna.org/patch/?4314 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev