[Freeciv-Dev] [patch #4582] Story telling: Move the action UI names to the rule set
Update of patch #4582 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?4582 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4582] Story telling: Move the action UI names to the rule set
Update of patch #4582 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: RulesetActionNames.patch Size:26 KB ___ Reply to this item at: http://gna.org/patch/?4582 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4582] Story telling: Move the action UI names to the rule set
Follow-up Comment #2, patch #4582 (project freeciv): WIP patch. Conservative implementation. (Hopefully conservative enough to go into 2.6) In stead of introducing syntax that gives the impression that actions now are generalized each action ui name variable has a name of its own. (file #23271) ___ Additional Item Attachment: File name: RulesetActionNames.patch Size:26 KB ___ Reply to this item at: http://gna.org/patch/?4582 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4582] Story telling: Move the action UI names to the rule set
Follow-up Comment #1, patch #4582 (project freeciv): Another advantage of making the UI names ruleset configurable is that actions that never will appear in the same action selection dialog can use the same mnemonic. (See bug #23088) ___ Reply to this item at: http://gna.org/patch/?4582 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4582] Story telling: Move the action UI names to the rule set
Update of patch #4582 (project freeciv): Depends on: = patch #4585 ___ Reply to this item at: http://gna.org/patch/?4582 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4582] Story telling: Move the action UI names to the rule set
URL: http://gna.org/patch/?4582 Summary: Story telling: Move the action UI names to the rule set Project: Freeciv Submitted by: sveinung Submitted on: Tue 04 Mar 2014 08:59:48 PM UTC Category: None Priority: 5 - Normal Status: In Progress Privacy: Public Assigned to: sveinung Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: Some rule sets try to tell a story. One example is the alien rule set that starts with a story telling pop up and has story telling in its tech descriptions. In bug #21710 adding quotes to techs was suggested. When telling a story the suspension of disbelief[1] is important. If elements of the story contradicts it self, like if a nation of AI computers powered by nuclear fusion being killed by having their water supply poisoned without any plausible explanation why it would kill them, the audience is reminded that what happens in the story isn't real. This makes the story worse than it could be. By allowing rule set authors to decide the name the UI displays when the player choose an action the above case can be avoided. Naming the action that kill some citizens Kill citizens in stead of Poison city would work in a rule set with some nuclear powered AI civilizations and some human civilizations. In other settings naming it Terrorist attack would work better. [1] http://en.wikipedia.org/wiki/Suspension_of_disbelief [2] http://en.wikipedia.org/wiki/Verisimilitude_%28narrative%29 ___ Reply to this item at: http://gna.org/patch/?4582 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4582] Story telling: Move the action UI names to the rule set
Update of patch #4582 (project freeciv): Depends on: = patch #4579 ___ Reply to this item at: http://gna.org/patch/?4582 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev