Follow-up Comment #10, patch #4931 (project freeciv):
I think the only change that is notable for the user is that units with more
than 1 turn of fuel really can wait at all refuel points. Sometimes, the
calculation was not done due to a problem of synchronization between the
normal and the
Follow-up Comment #9, patch #4931 (project freeciv):
Can you summarise the changes players might see as a result of this patch (if
any), for release notes?
Does it fix any cases where planes could run out of fuel, or anything like
that?
Update of patch #4931 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #4931 (project freeciv):
Status: Ready For Test = In Progress
Assigned to:None = pepeto
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Follow-up Comment #4:
I think a version
Update of patch #4931 (project freeciv):
Status: In Progress = Ready For Test
Planned Release: 2.6.0 = 2.4.3, 2.5.0, 2.6.0
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Follow-up Comment #5:
Attached patch for
Follow-up Comment #2, patch #4931 (project freeciv):
Patch #4926, comment 1: I said since bug #20361, there were a SINGLE_MOVE cost
hack except for pf_fuel_map. Actually, this was not right. This hack was
present there too and I forgot to remove it in patch #4889.
This part my be moved to patch
Follow-up Comment #3, patch #4931 (project freeciv):
Aha, so patch #4926 doesn't actually finish cleaning up the SINGLE_MOVE hack,
and so seeing a very similar section being removed in this patch caused me to
raise a false positive. My apologies for the noise (I tend to test patches in
Additional Item Attachment, patch #4931 (project freeciv):
File name: pf_fuel_map_adjust.patch Size:13 KB
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Message posté
Follow-up Comment #1, patch #4931 (project freeciv):
The removal of the obsolete SINGLE_MOVE cost hack will conflict with the
application of patch #4926. Which is the right solution here?
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