> I'm fairly sure pubserver set the saveturns value to 1. It might have
> been changeable with ctrl access at that time however.
saveturns was set to 1. I seriously doubt that ctrl access could have
changed that value since we needed all games for replays etc.
M
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This is just a request for ideas at this point. The saveturns variable
is set to 10 by default and without hack access cannot be changed. This
means in any public game (ggz, pubserver) it is stuck at 10 unless some
server script is used to change it.
Now, 10 is not a good value.
For GGZ whic