URL: http://bugs.freeciv.org/Ticket/Display.html?id=39730
[wsimpson - Mer. Oct. 10 21:22:15 2007]:
You're correct, I was concentrating on the network and dialog
compatibility issues, and forgot to look at the cost itself.
I don't think it should be saved at all! It really exists for
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39730
Eliminated both city incite cost and unit bribe cost variables. The
incite cost was never properly initialized in either the client or
server. The bribe cost was -1 in the server and 0 in the client.
Pass them as a parameter instead.
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39730
maybe_cause_incident() removed in void spy_send_sabotage_list(): is it
normal?
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URL: http://bugs.freeciv.org/Ticket/Display.html?id=39767
The path finding code doesn't allow diplomat to bribe sea units. For
example, a diplomat cannot have a path to a unit on sea. There are 2
possibilities:
1- Bribing units on sea is a bug, then pf code is right.
2- Bribing units on sea is
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39768
When you reload save game where units are doing ACTIVITY_GOTO (which is
not supported on current server), it doesn't convert it to the new code
(path finding tool). Then your units are marked 'G', but they never move.
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39763
On 07/10/2007, Daniel Markstedt wrote:
We should simplify the editor panel to have two buttons 'special 1'
and 'special 2' that produce the appropriate special for the terrain
it's used on. The current system is impractical for
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39756
On 08/10/2007, Pepeto _ wrote:
On 07/10/2007, Pepeto _ wrote:
What is the actual cause of this bug?
The cause is that the science report is not updated when the bulbs stock
changes.
When is it updated?
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39756
I got a other idea (ugly hack):
/**
Send PACKET_FREEZE_CLIENT to all clients capable of handling it.
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39730
Pepeto _ wrote:
maybe_cause_incident() removed in void spy_send_sabotage_list(): is it
normal?
Yes, it was special cased in maybe_cause_incident(), and now the symbol
will no longer exist. It's a dialog/support query, not a unit
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39730
Pepeto _ wrote:
All looks work well now. Thank
you for your fast work.
Thank you for your initial report and rapid testing!
Admittedly, my first patch was fast trying to be done before the
release. It just followed the
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