http://bugs.freeciv.org/Ticket/Display.html?id=8737 >
Christian Knoke wrote:
> A vertical resize could be avoided if you move the minimap to the top.
>
I don't understand this comment. The minimap is already on the top here.
It makes sense to split the lines, there is plenty of vertical space.
http://bugs.freeciv.org/Ticket/Display.html?id=39924 >
This patch fixes the general problem. Various dialogs now cancel with
escape
Unfortunately, sometimes (not always) tabs close, too. That's not the
expected behavior (the hint shows control-m to close). Very annoying bug
for another re
http://bugs.freeciv.org/Ticket/Display.html?id=8737 >
Du schriebst am 07. Dec um 02:58 Uhr:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=8737 >
>
> Christian Knoke wrote:
> > A vertical resize could be avoided if you move the minimap to the top.
> >
> I don't understand this comment. Th
http://bugs.freeciv.org/Ticket/Display.html?id=8737 >
This is an ugly bug. It appears only, when
- you play in german locale, maybe some other locales
- you have a small map
- you are in a later game phase where more terrain is irrigated/mined
and has (rail)roads
In this case, there is very
http://bugs.freeciv.org/Ticket/Display.html?id=39949 >
This report is about something that I saw Freeciv's AI do in one
of my games a few years ago. I've never bothered to report it
because it is not a big problem.
I'm reporting it now because I think that it is an interesting
AI proble
http://bugs.freeciv.org/Ticket/Display.html?id=39948 >
Committed S2_2 revision 14142.
Committed trunk revision 14143.
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http://bugs.freeciv.org/Ticket/Display.html?id=8737 >
me wrote on Dec 07, 00:52 (-0800):
> This is an ugly bug.
I should add: This is 2.1.1+ and GTK2
Some improvements had been made since this was first.
But some combinations (Railroad+Irrigation+Fortification) still cause
this.
It might be