[Freeciv-Dev] (PR#40098) BUG: 2.2-test myrandomly() range check

2008-02-15 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=40098 > In PR#40073, I moved the code from client/tilespec.c into utility/rand.c, but now it seems to assert() on larger maps. Changed the assert() to allow larger values. And use standard header definitions! Index: utility/rand.c

Re: [Freeciv-Dev] (PR#40098) BUG: 2.2-test myrandomly() range check

2008-02-15 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=40098 > Committed trunk revision 14405. Committed S2_2 revision 14406. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] (PR#40097) Crashed by "Reports > Cities > Select > Citizen Governor > none"

2008-02-15 Thread Chris
http://bugs.freeciv.org/Ticket/Display.html?id=40097 > My client installer's filename is *Freeciv-2.1.3-win32-gtk2-setup.exe* (and I mention this because I don't find a "client type" in "Help > About"). I unzipped it with 7-Zip from *freeciv-2.1.3.tar* from *freeciv-2.1.3.tar.bz2*. I'm using Win

Re: [Freeciv-Dev] (PR#40099) BUG: 2.1 assert() failure attacking a city

2008-02-15 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=40099 > An assert() failure is *always* a bug! It's something the developer added to test and any such failure should never happen. Could you reply with the message, and attach the savegame? ___ Freeci

[Freeciv-Dev] (PR#40099) Bug?

2008-02-15 Thread Adam Slota
http://bugs.freeciv.org/Ticket/Display.html?id=40099 > I love the game, but the computer jargon is over my head. Not sure if this technically qualifies as a bug, but as a attempt to attack a city I get an error report saying that the assertion failed. This always happens when attacking a city d

Re: [Freeciv-Dev] (PR#40096) deterministic borders (part 2)

2008-02-15 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=40096 > After more testing, the previous patch still expanded the range much too quickly, so I've scaled it some more, with every size having some effect. Here's the list for borders 4: City 2.1now Size r**2 r**2 1 4 2 unit

[Freeciv-Dev] (PR#40100) vestigial city_map removal

2008-02-15 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=40100 > I've asked on the developers list, and nobody knows a reason for this anachronistic structure. Any time there are 2 different copies of the same data, there's bound to be trouble keeping them synchronized. The server side doesn't depend on