http://bugs.freeciv.org/Ticket/Display.html?id=40449 >
It seems there is a client-side bug, when connecting to some server on the
network. Upon connecting to a server, it auto-changes settings according to a
preset autoset set of settings.
I believe this should not be the case? It is unfriend
http://bugs.freeciv.org/Ticket/Display.html?id=40448 >
> [EMAIL PROTECTED] - Sun Aug 17 18:22:26 2008]:
>
> While the vote command enables a user to vote, it does not pass or
> reject the resolution after any number of turns.
I can confirm that contrary to the output of "/help vote",
votes that
http://bugs.freeciv.org/Ticket/Display.html?id=40444 >
> [EMAIL PROTECTED] - Sat Aug 16 23:48:11 2008]:
>
> It makes sense that simultaneous phases be provided with an option to
> have team members simulate their turns at the same time. At
> present, this is not an option, even when simultaneou
http://bugs.freeciv.org/Ticket/Display.html?id=40452 >
An excellent improvement would be the ability to 'hit' a key when the mouse
cursor is over a city, and show where a traderoute is with that city And if
possible, also, the trade given from the traderoute.
http://bugs.freeciv.org/Ticket/Display.html?id=40451 >
___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev
http://bugs.freeciv.org/Ticket/Display.html?id=40450 >
It seems the Scientists and Taxmen do not place workmen on any city tiles when
a city grows to the next size (size 1 to 2...); whereas if Entertainer is set,
it seems to put a worker on a city tile.
I would think it should be the other way
http://bugs.freeciv.org/Ticket/Display.html?id=40451 >
> [EMAIL PROTECTED] - Tue Aug 19 16:57:50 2008]:
>
> [duplicate ticket]
Be careful not to refresh the page that loads after you
submit a new ticket, or (for some browsers) it will send
your previous request again and make a duplicate. ;(
(
http://bugs.freeciv.org/Ticket/Display.html?id=40453 >
Testing on S2_2 I get randomly occuring assertion failures
whenever I start a new game (5 players, all default settings):
1: The server appears to have gotten into an infinite loop in the
allocation of starting positions.
Maybe the number of
http://bugs.freeciv.org/Ticket/Display.html?id=40447 >
> [EMAIL PROTECTED] - Sun Aug 17 17:07:33 2008]:
>
> Whereas, there are map features to view how many turns until the
> production of a unit, improvement, or wonder is built, and view how
> many turns until the city grows to the next size: I