[Freeciv-Dev] (PR#40449) Client-side bug on connect

2008-08-19 Thread Michael Mielke
http://bugs.freeciv.org/Ticket/Display.html?id=40449 > It seems there is a client-side bug, when connecting to some server on the network. Upon connecting to a server, it auto-changes settings according to a preset autoset set of settings. I believe this should not be the case? It is unfriend

[Freeciv-Dev] (PR#40448) Vote command broken in 2.1.6

2008-08-19 Thread Madeline Book
http://bugs.freeciv.org/Ticket/Display.html?id=40448 > > [EMAIL PROTECTED] - Sun Aug 17 18:22:26 2008]: > > While the vote command enables a user to vote, it does not pass or > reject the resolution after any number of turns. I can confirm that contrary to the output of "/help vote", votes that

[Freeciv-Dev] (PR#40444) [Patch] Alternating phases for teams

2008-08-19 Thread Madeline Book
http://bugs.freeciv.org/Ticket/Display.html?id=40444 > > [EMAIL PROTECTED] - Sat Aug 16 23:48:11 2008]: > > It makes sense that simultaneous phases be provided with an option to > have team members simulate their turns at the same time. At > present, this is not an option, even when simultaneou

[Freeciv-Dev] (PR#40452) Feature Request: Trade Route Mapping

2008-08-19 Thread Michael Mielke
http://bugs.freeciv.org/Ticket/Display.html?id=40452 > An excellent improvement would be the ability to 'hit' a key when the mouse cursor is over a city, and show where a traderoute is with that city And if possible, also, the trade given from the traderoute.

[Freeciv-Dev] (PR#40451) Feature Request: Trade Route Mapping

2008-08-19 Thread Michael Mielke
http://bugs.freeciv.org/Ticket/Display.html?id=40451 > ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] (PR#40450) Entertainers, Scientists, and Taxmen in city Settings

2008-08-19 Thread Michael Mielke
http://bugs.freeciv.org/Ticket/Display.html?id=40450 > It seems the Scientists and Taxmen do not place workmen on any city tiles when a city grows to the next size (size 1 to 2...); whereas if Entertainer is set, it seems to put a worker on a city tile. I would think it should be the other way

[Freeciv-Dev] (PR#40451) Feature Request: Trade Route Mapping

2008-08-19 Thread Madeline Book
http://bugs.freeciv.org/Ticket/Display.html?id=40451 > > [EMAIL PROTECTED] - Tue Aug 19 16:57:50 2008]: > > [duplicate ticket] Be careful not to refresh the page that loads after you submit a new ticket, or (for some browsers) it will send your previous request again and make a duplicate. ;( (

[Freeciv-Dev] (PR#40453) Random assertion failures in map generation

2008-08-19 Thread Madeline Book
http://bugs.freeciv.org/Ticket/Display.html?id=40453 > Testing on S2_2 I get randomly occuring assertion failures whenever I start a new game (5 players, all default settings): 1: The server appears to have gotten into an infinite loop in the allocation of starting positions. Maybe the number of

[Freeciv-Dev] (PR#40447) Adding number of traderoutes to map, comparing with production and granary counts

2008-08-19 Thread Madeline Book
http://bugs.freeciv.org/Ticket/Display.html?id=40447 > > [EMAIL PROTECTED] - Sun Aug 17 17:07:33 2008]: > > Whereas, there are map features to view how many turns until the > production of a unit, improvement, or wonder is built, and view how > many turns until the city grows to the next size: I