Re: [Freeciv-Dev] [patch #1349] Rework (+fix) auto-settler code

2009-11-02 Thread Goswin von Brederlow
Pepeto writes: > Le dimanche 01 novembre 2009 à 16:16 +0100, Goswin von Brederlow a > écrit : >> pepeto writes: >> >> > Update of patch #1349 (project freeciv): >> > >> > Status: In Progress => Ready For Test >> > >> > >> > _

[Freeciv-Dev] [patch #1349] Rework (+fix) auto-settler code

2009-11-02 Thread pepeto
Update of patch #1349 (project freeciv): Status: Ready For Test => In Progress ___ Reply to this item at: ___ Message po

[Freeciv-Dev] [patch #1234] more than one build slot for units

2009-11-02 Thread Matthias Pfafferodt
Follow-up Comment #6, patch #1234 (project freeciv): [in private mail by Goswin] > Not a unit and putting 2 space ship components into the list > would be the same as clicking the "2" box in your system. I'm > not arguing about changing what gets build. Just how to > account for/coordinat that wi

[Freeciv-Dev] [bug #14652] assert(message_index >= 0 && message_index < messages_total) failed

2009-11-02 Thread pepeto
Update of bug #14652 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14617] CMA runs while adding multiple settlers

2009-11-02 Thread pepeto
Update of bug #14617 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14624] Server saves games and scenarios where the client search them when forked

2009-11-02 Thread pepeto
Update of bug #14624 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #5: Commited un trunk

[Freeciv-Dev] [bug #14625] civclient man page

2009-11-02 Thread pepeto
Update of bug #14625 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14626] .civclientrc

2009-11-02 Thread pepeto
Update of bug #14626 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #13867] [patch 01/07] get game settings via wrapper functions

2009-11-02 Thread pepeto
Update of bug #13867 (project freeciv): Status:None => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1354] add time and turn to event cache message

2009-11-02 Thread pepeto
Update of patch #1354 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1281] add server setting for the number of turns offline events are saved

2009-11-02 Thread pepeto
Update of patch #1281 (project freeciv): Status: Ready For Test => In Progress ___ Follow-up Comment #8: Two things need to be fixed: * Default of ec_info setting should be FALSE because normal user

[Freeciv-Dev] [bug #14671] Error compiling trunk since commit 16285

2009-11-02 Thread Alvaro Rodriguez
URL: Summary: Error compiling trunk since commit 16285 Project: Freeciv Submitted by: arodriguez Submitted on: Tuesday 11/03/2009 at 01:17 Category: client-gtk-2.0 Severity: 3

[Freeciv-Dev] [bug #14671] Error compiling trunk since commit 16285

2009-11-02 Thread pepeto
Follow-up Comment #1, bug #14671 (project freeciv): New files have been added. You probably need to run autogen.sh again. Does it fix your problem? ___ Reply to this item at:

[Freeciv-Dev] [bug #14657] secfile_has_section() duplicates section_file_lookup()

2009-11-02 Thread pepeto
Update of bug #14657 (project freeciv): Status:None => Invalid Assigned to:None => pepeto Open/Closed:Open => Closed