[Freeciv-Dev] [bug #15477] Untranslated strings in game victory

2010-02-25 Thread pepeto
Follow-up Comment #2, bug #15477 (project freeciv): "the %s" may be used for another translation. You should probably use Q_() there. ___ Reply to this item at:

[Freeciv-Dev] [patch #1476] Replace assert() by fc_assert()

2010-02-25 Thread pepeto
Update of patch #1476 (project freeciv): Status: In Progress => Ready For Test ___ Reply to this item at: ___ Message po

[Freeciv-Dev] [bug #15440] Translation About Ruleset in Help menu

2010-02-25 Thread pepeto
Update of bug #15440 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15455] Crop diplomatic dialog string in russian language.

2010-02-25 Thread pepeto
Update of bug #15455 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

Re: [Freeciv-Dev] [bug #15434] Errors making uk.gmo

2010-02-25 Thread Marko Lindqvist
On 24 February 2010 14:18, Vadim Mikhnevych wrote: > Fixed. Thanks for reporting. > > 2010/2/23 Pepeto : >> Now, I get: >> uk.po:16825: `msgid' and `msgstr' entries do not both end with '\n' >> uk.po:27566: `msgid' and `msgstr' entries do not both end with '\n' >> I'm still getting one error: po

[Freeciv-Dev] [bug #15451] Vote buttons give packet errors, but "/vote" command works

2010-02-25 Thread pepeto
Update of bug #15451 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15435] Potential bug in goto dialog

2010-02-25 Thread pepeto
Update of bug #15435 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15446] airbase not working on swamp?

2010-02-25 Thread pepeto
Update of bug #15446 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15473] Client refuses to quit after connecting to external server

2010-02-25 Thread pepeto
Follow-up Comment #2, bug #15473 (project freeciv): Do someone else able to reproduce this? ___ Reply to this item at: ___ Message posté via/par Gna! http://

[Freeciv-Dev] [bug #15471] Server not removing itself from metaserver

2010-02-25 Thread pepeto
Follow-up Comment #1, bug #15471 (project freeciv): I tested, server were removed correctly from the metaserver list. However, it seems that a restarting server doesn't refresh itself, it still points to "Game Ended". ___ Reply to this it

[Freeciv-Dev] [bug #15473] Client refuses to quit after connecting to external server

2010-02-25 Thread Marko Lindqvist
Follow-up Comment #3, bug #15473 (project freeciv): I can still reproduce with r16926. This is 64bit Ubuntu Karmic Koala. Gtk seems to be version 2.18.3-1ubuntu2.2 top shows that freeciv-gtk2 is using 100% CPU so it seems like busy loop. ... Attaching gdb to process shows that it's in SDL_Audi

[Freeciv-Dev] [bug #15469] Received packet PLAYER_READY from non-player connection

2010-02-25 Thread pepeto
Follow-up Comment #1, bug #15469 (project freeciv): According to the only place this packet is sent (client/gui-gtk-2.0/pages.c::start_start_callback()), the test unsure the client is attached to a player before sending that packet (the most correct check would be can_client_control(), but it wou

[Freeciv-Dev] [bug #15471] Server not removing itself from metaserver

2010-02-25 Thread Marko Lindqvist
Follow-up Comment #2, bug #15471 (project freeciv): How you tested? Do you have metaserver of your own? You cannot use main metaserver for testing this, as it has proper server list cleanup script in place (so that badly behaving servers cannot fill it) __

[Freeciv-Dev] [bug #15468] map_is_known_and_seen segfault

2010-02-25 Thread pepeto
Follow-up Comment #1, bug #15468 (project freeciv): The crash itself has probably occurred because pplayer->private_map == NULL. Do you have informations about how this game has started (loaded, started by users)? Could you post the last lines of the logs? __

[Freeciv-Dev] [bug #15450] Error generating savegame names

2010-02-25 Thread pepeto
Update of bug #15450 (project freeciv): Status: In Progress => Ready For Test Assigned to:None => pepeto ___ Follow-up Comment #6: Has somebody anthe

[Freeciv-Dev] [bug #15469] Received packet PLAYER_READY from non-player connection

2010-02-25 Thread Marko Lindqvist
Follow-up Comment #2, bug #15469 (project freeciv): Can it be observer trying to send the packet? ___ Reply to this item at: ___ Message sent via/by Gna! http

[Freeciv-Dev] [bug #15347] Bad drawing and floating point exception with trade route line drawing in SDL client

2010-02-25 Thread pepeto
Follow-up Comment #7, bug #15347 (project freeciv): Do you have a savegame I could use to test. With mines, I never get this crash, and I don't want to do blind suppositions. ___ Reply to this item at: ___

[Freeciv-Dev] [bug #15471] Server not removing itself from metaserver

2010-02-25 Thread pepeto
Follow-up Comment #3, bug #15471 (project freeciv): > You cannot use main metaserver for testing this, as it has > proper server list cleanup script in place (so that badly > behaving servers cannot fill it) Oh, I didn't know that. Then how could we test that? _

[Freeciv-Dev] [bug #15468] map_is_known_and_seen segfault

2010-02-25 Thread Marko Lindqvist
Follow-up Comment #2, bug #15468 (project freeciv): Attaching stdout.log. There is local patch that adds time and current year to log messages. "Server cannot read standard input. Ignoring input." is ok, caused by the way I run server. Note how wendy is removed before starting the game by 'take

[Freeciv-Dev] [bug #15469] Received packet PLAYER_READY from non-player connection

2010-02-25 Thread pepeto
Follow-up Comment #3, bug #15469 (project freeciv): > Can it be observer trying to send the packet? I guess you mean player observer. Then, before bug #15451, you would have get the message "Got a packet of type %d from a dead or observer player". However, as I told before, the test before sendi

[Freeciv-Dev] [bug #15328] Asked for the name of a city but you can't fund it

2010-02-25 Thread pepeto
Update of bug #15328 (project freeciv): Status:None => Ready For Test Assigned to:None => pepeto Planned Release: => 2.1.12, 2.2.1 _

[Freeciv-Dev] [bug #15468] map_is_known_and_seen segfault

2010-02-25 Thread pepeto
Follow-up Comment #3, bug #15468 (project freeciv): Wow, what a bunch of bug report in one :) ___ Reply to this item at: ___ Message posté via/par Gna! http:/

[Freeciv-Dev] [bug #15473] Client refuses to quit after connecting to external server

2010-02-25 Thread pepeto
Follow-up Comment #4, bug #15473 (project freeciv): > I can still reproduce with r16926. This is 64bit Ubuntu Karmic > Koala. Gtk seems to be version 2.18.3-1ubuntu2.2 I have exactly the same setup. Running with SDL audio mixer or not doesn't give me problems. You might resolve it yourself...

[Freeciv-Dev] [bug #15471] Server not removing itself from metaserver

2010-02-25 Thread Marko Lindqvist
Follow-up Comment #4, bug #15471 (project freeciv): I'm in the process of setting IPv6 metaserver up. Either we use that metaserver instance (without cleanup script, and I can make it temporarily IPv4 metaserver if IPv6 is a problem) or I'll setup separate testing metaserver while I'm on it.

Re: [Freeciv-Dev] [bug #15434] Errors making uk.gmo

2010-02-25 Thread Vadim Mikhnevych
Fixed (I hope). 2010/2/25 Marko Lindqvist : > On 24 February 2010 14:18, Vadim Mikhnevych > wrote: >> Fixed. Thanks for reporting. >> >> 2010/2/23 Pepeto : >>> Now, I get: >>> uk.po:16825: `msgid' and `msgstr' entries do not both end with '\n' >>> uk.po:27566: `msgid' and `msgstr' entries do not

[Freeciv-Dev] [bug #15468] map_is_known_and_seen segfault

2010-02-25 Thread pepeto
Follow-up Comment #4, bug #15468 (project freeciv): 1) Taking AI players created by aifill make things strangely. 2) Taking over a AI player which has been turned to human doesn't cancel the ready state. 3) The server never show to the console when it starts. 4) When Stacie Thomas returns, his pl

[Freeciv-Dev] [bug #15468] map_is_known_and_seen segfault

2010-02-25 Thread pepeto
Follow-up Comment #5, bug #15468 (project freeciv): 3) This is invalid. ___ Reply to this item at: ___ Message posté via/par Gna! http://gna.org/ __

[Freeciv-Dev] [bug #15468] map_is_known_and_seen segfault

2010-02-25 Thread pepeto
Follow-up Comment #6, bug #15468 (project freeciv): 2) This is not correct for S2_2, only trunk. ___ Reply to this item at: ___ Message posté via/par Gna! ht

[Freeciv-Dev] [bug #15480] Server start when connection leaves

2010-02-25 Thread pepeto
URL: Summary: Server start when connection leaves Project: Freeciv Submitted by: pepeto Submitted on: jeudi 25.02.2010 à 11:21 Category: general Severity: 2 - Minor

[Freeciv-Dev] [bug #15468] map_is_known_and_seen segfault

2010-02-25 Thread pepeto
Follow-up Comment #7, bug #15468 (project freeciv): 4) When aifill is 0, players are not created normally when connecting. I could also crash the server when issuing "/take -", but I didn't get a backtrace. 5-6) They seems the consequence of 4). _

[Freeciv-Dev] [bug #15483] Restarting server goes to running state when game not started

2010-02-25 Thread Marko Lindqvist
URL: Summary: Restarting server goes to running state when game not started Project: Freeciv Submitted by: cazfi Submitted on: Thursday 02/25/2010 at 15:45 Category: general Se

[Freeciv-Dev] [bug #15483] Restarting server goes to running state when game not started

2010-02-25 Thread pepeto
Update of bug #15483 (project freeciv): Planned Release: => 2.2.1 ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [bug #15468] map_is_known_and_seen segfault

2010-02-25 Thread pepeto
Update of bug #15468 (project freeciv): Planned Release: => 2.2.1 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [bug #15471] Server not removing itself from metaserver

2010-02-25 Thread pepeto
Update of bug #15471 (project freeciv): Planned Release: => 2.2.1 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #1476] Replace assert() by fc_assert()

2010-02-25 Thread David Lowe
Follow-up Comment #7, patch #1476 (project freeciv): I just noticed the open source program fontconfig uses macros such as "FC_"... It probably won't lead to any confusion since theirs is upper case and ours is lower, but it's good to be aware of it.

[Freeciv-Dev] [bug #15471] Server not removing itself from metaserver

2010-02-25 Thread Marko Lindqvist
Update of bug #15471 (project freeciv): Assigned to:None => cazfi ___ Follow-up Comment #5: Now I cannot reproduce any longer. I suspect there was some name resolution issues at metaserve

[Freeciv-Dev] [bug #15484] Improve translation " sq. mi.", " M tons", " M goods", " bulbs"

2010-02-25 Thread Andrej Svininykh
URL: Summary: Improve translation " sq. mi.", " M tons", " M goods", " bulbs" Project: Freeciv Submitted by: jerdna Submitted on: Четверг 25.02.2010 at 18:18 Category: None Sev

[Freeciv-Dev] [patch #1476] Replace assert() by fc_assert()

2010-02-25 Thread pepeto
Update of patch #1476 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1475] New client options interface

2010-02-25 Thread pepeto
Update of patch #1475 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15426] BASE type should be signed

2010-02-25 Thread pepeto
Update of bug #15426 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] IPv6 Metaserver

2010-02-25 Thread Marko Lindqvist
Those of you with IPv6 connectivity can test new IPv6 Metaserver at http://[2002:4df0:154d::1]/freeciv/ipv6meta/metaserver.phtml Those without IPv6 connectivity cannot even open that link. To use IPv6 Metaserver, you need IPv6 enabled build of Freeciv. IPv6 support was added to Freeciv in version

[Freeciv-Dev] [patch #1483] Add checks in dataio.c

2010-02-25 Thread pepeto
URL: Summary: Add checks in dataio.c Project: Freeciv Submitted by: pepeto Submitted on: jeudi 25.02.2010 à 20:28 Category: general Priority: 3 - Low Status:

[Freeciv-Dev] [patch #1222] function to access information for different radii

2010-02-25 Thread pepeto
Follow-up Comment #8, patch #1222 (project freeciv): This doesn't apply correctly to current trunk. ___ Reply to this item at: ___ Message posté via/par Gna!

[Freeciv-Dev] [patch #1222] function to access information for different radii

2010-02-25 Thread pepeto
Update of patch #1222 (project freeciv): Status: Ready For Test => In Progress ___ Reply to this item at: ___ Message po

[Freeciv-Dev] [patch #1482] add profiling option to --enable-gprof

2010-02-25 Thread Matthias Pfafferodt
of documentation in ./doc/HACKING (file #8274) ___ Additional Item Attachment: File name: 20100225-trunk-add-profiling-option-to-enable-gprof.patch Size:2 KB ___ Reply to this item

[Freeciv-Dev] [bug #15422] Illness popup in client is inaccurate -- doesn't show risk from trade

2010-02-25 Thread Matthias Pfafferodt
Follow-up Comment #16, bug #15422 (project freeciv): > Again some comments: updated patch for S2_2 (file #8275) ___ Additional Item Attachment: File name: 20100225-S2_2-fix-illness-due-to-trade-S2_2.patch Size:14

[Freeciv-Dev] [bug #15468] map_is_known_and_seen segfault

2010-02-25 Thread Matthias Pfafferodt
Follow-up Comment #8, bug #15468 (project freeciv): could this be connected to bug #15448: aifill strange behaviour? ___ Reply to this item at: ___ Nachricht ge

[Freeciv-Dev] [bug #15450] Error generating savegame names

2010-02-25 Thread Matthias Pfafferodt
Follow-up Comment #7, bug #15450 (project freeciv): As stated before we could remove the year and only use the turn number. This is a monotonic increasing number. But this way we would lose an easy way to search for the year to start again ... > On a related note, it seems to me to be overkill t

[Freeciv-Dev] [patch #1222] function to access information for different radii

2010-02-25 Thread Matthias Pfafferodt
Follow-up Comment #9, patch #1222 (project freeciv): > This doesn't apply correctly to current trunk. Yes, after patch #1476 was applied I will have to check a lot of patches ;-) This will have to wait till the weekend. I think I will also find the time to apply the bug fixes assigned to me.

[Freeciv-Dev] [bug #15468] map_is_known_and_seen segfault

2010-02-25 Thread pepeto
Follow-up Comment #9, bug #15468 (project freeciv): Some part may be linked, however, does your patch fix all what has been reported here? ___ Reply to this item at: ___

[Freeciv-Dev] [bug #15484] Improve translation " sq. mi.", " M tons", " M goods", " bulbs"

2010-02-25 Thread Jacob Nevins
Follow-up Comment #1, bug #15484 (project freeciv): I'm not sure I understand what you need. Do you mean that you need singular and plural forms (such as "?singular: M tons" and "?plural: M tons") for all of the demographics report items? _

[Freeciv-Dev] [bug #15477] Untranslated strings in game victory

2010-02-25 Thread Jacob Nevins
Follow-up Comment #3, bug #15477 (project freeciv): I did check there weren't any other instances, but you're right, it's fragile in case someone adds such a string in future. I'll make a new patch. ___ Reply to this item at:

[Freeciv-Dev] [bug #15477] Untranslated strings in game victory

2010-02-25 Thread Jacob Nevins
Additional Item Attachment, bug #15477 (project freeciv): File name: S2_2-trunk-untranslated-endgame-bis.diff Size:0 KB ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #15450] Error generating savegame names

2010-02-25 Thread David Lowe
Follow-up Comment #8, bug #15450 (project freeciv): "As stated before we could remove the year and only use the turn number. This is a monotonic increasing number. But this way we would lose an easy way to search for the year to start again ..." True, but the filename is inconveniently long. Cu

[Freeciv-Dev] [patch #1484] struct server_option

2010-02-25 Thread pepeto
URL: Summary: struct server_option Project: Freeciv Submitted by: pepeto Submitted on: vendredi 26.02.2010 à 00:02 Category: client Priority: 3 - Low Status:

[Freeciv-Dev] [patch #1301] [Metaticket] settings patch series

2010-02-25 Thread pepeto
Update of patch #1301 (project freeciv): Assigned to: syntron => pepeto Depends on: => patch #1484 ___ Reply to this item at:

[Freeciv-Dev] [patch #1485] Merge client and server options GUI

2010-02-25 Thread pepeto
URL: Summary: Merge client and server options GUI Project: Freeciv Submitted by: pepeto Submitted on: vendredi 26.02.2010 à 00:04 Category: client-gtk-2.0 Priority: 3 - Low

[Freeciv-Dev] [patch #1486] Merge client and server options GUI

2010-02-25 Thread pepeto
URL: Summary: Merge client and server options GUI Project: Freeciv Submitted by: pepeto Submitted on: vendredi 26.02.2010 à 00:05 Category: client-xaw Priority: 3 - Low

[Freeciv-Dev] [patch #1487] Merge client and server options GUI

2010-02-25 Thread pepeto
URL: Summary: Merge client and server options GUI Project: Freeciv Submitted by: pepeto Submitted on: vendredi 26.02.2010 à 00:05 Category: client-sdl Priority: 3 - Low

[Freeciv-Dev] [patch #1301] [Metaticket] settings patch series

2010-02-25 Thread pepeto
Update of patch #1301 (project freeciv): Depends on: => patch #1485 ___ Reply to this item at: ___ Message po

[Freeciv-Dev] [bug #15477] Untranslated strings in game victory

2010-02-25 Thread Jacob Nevins
Follow-up Comment #4, bug #15477 (project freeciv): Having now actually provoked this message in testing, I realise that the message doesn't make sense because it uses nation_adjective_for_player(). Third patch changes it to use nation_plural_for_player(). (file #8278) __

[Freeciv-Dev] [bug #15477] Untranslated strings + wrong part of speech in scenario victory

2010-02-25 Thread Jacob Nevins
Update of bug #15477 (project freeciv): Summary: Untranslated strings in game victory => Untranslated strings + wrong part of speech in scenario victory ___ Reply to this item at:

[Freeciv-Dev] [bug #15487] Can't make player teamless

2010-02-25 Thread Jacob Nevins
URL: Summary: Can't make player teamless Project: Freeciv Submitted by: jtn Submitted on: Friday 02/26/10 at 01:57 Category: None Severity: 3 - Normal Priority:

[Freeciv-Dev] [bug #15484] Improve translation " sq. mi.", " M tons", " M goods", " bulbs"

2010-02-25 Thread Andrej Svininykh
Follow-up Comment #2, bug #15484 (project freeciv): I am so sorry. I submit this post in the night and no good description my problem. Yes, you right understand me. I need singular and plural forms for this string. ___ Reply to this item