[Freeciv-Dev] [bug #16809] Barbarian/Pirates should have skill levels

2010-10-06 Thread Goswin von Brederlow
Follow-up Comment #2, bug #16809 (project freeciv): But what if I want weak barbarians and mean pirates? ___ Reply to this item at: ___ Message sent via/by Gna

[Freeciv-Dev] [bug #16812] Cities report should show revenue from trade routes

2010-10-06 Thread Goswin von Brederlow
Follow-up Comment #1, bug #16812 (project freeciv): To be clear currently it shows just "4" when a city has 4 trade routes. I want that to show "4 (+10)" when the 4 trade routes produce 10 extra tade. So only a minor change. ___ Reply to

[Freeciv-Dev] [bug #16809] Barbarian/Pirates should have skill levels

2010-10-06 Thread pepeto
Follow-up Comment #3, bug #16809 (project freeciv): /easy ? ___ Reply to this item at: ___ Message posté via/par Gna! http://gna.org/ ___

[Freeciv-Dev] [bug #16798] Client crash in advance_name_translation()

2010-10-06 Thread pepeto
Update of bug #16798 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1992] Miscellaneous cleanup in reports

2010-10-06 Thread pepeto
Update of patch #1992 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16439] [Metaticket] Remove unnecessary report redraws

2010-10-06 Thread pepeto
Update of bug #16439 (project freeciv): Status: In Progress => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16775] lot of errors of type 'get_defender bug'

2010-10-06 Thread Matthias Pfafferodt
Follow-up Comment #6, bug #16775 (project freeciv): I got the following core dump after applying the patch; savegame attached. It crashs in turn 306. #0 0x7f5c8f5eb645 in raise () from /lib64/libc.so.6 No symbol table info available. #1 0x0058513f in fc_assert_fail (file=0x5f7f18

[Freeciv-Dev] [bug #16787] Mali Empire and Malian Republic

2010-10-06 Thread J.M. Maalderink
Update of bug #16787 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #13557] [RT #40412] AI stops building wonders after game load

2010-10-06 Thread George Koehler
Follow-up Comment #4, bug #13557 (project freeciv): ai_manage_buildings() of ai/aicity.c is the function that chooses the wonder city. This is the server for Freeciv version 2.2.3+ You can learn a lot about Freeciv at http://www.freeciv.org/ 2: Loading rulesets Breakpoint 1, ai_manage_buildin

[Freeciv-Dev] [patch #2001] Salvadoran nation

2010-10-06 Thread J.M. Maalderink
Update of patch #2001 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2007] Honduran nation

2010-10-06 Thread J.M. Maalderink
Update of patch #2007 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2008] Tongan nation

2010-10-06 Thread J.M. Maalderink
Update of patch #2008 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16788] Missing errno mapping for Winsock error #10060.

2010-10-06 Thread anonymous
Follow-up Comment #2, bug #16788 (project freeciv): If the configuration error is a longturn one then the notification of this error is a freeciv one. I attach a screen of the error as reported on the freeciv status bar. The error message reported earlier is the one is stderr.txt (file #1063

[Freeciv-Dev] [patch #2009] Sammarinese nation

2010-10-06 Thread J.M. Maalderink
Update of patch #2009 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2010] Monegasque nation

2010-10-06 Thread J.M. Maalderink
Update of patch #2010 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2011] Sikkimese nation

2010-10-06 Thread J.M. Maalderink
Update of patch #2011 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2012] Moravian nation

2010-10-06 Thread J.M. Maalderink
Update of patch #2012 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2013] Siberian nation

2010-10-06 Thread J.M. Maalderink
Update of patch #2013 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2015] East Timorese nation

2010-10-06 Thread J.M. Maalderink
Update of patch #2015 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2032] Flags sprites cleanup

2010-10-06 Thread J.M. Maalderink
Update of patch #2032 (project freeciv): Status:None => Ready For Test ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #2014] Novgorodian nation

2010-10-06 Thread J.M. Maalderink
Follow-up Comment #5, patch #2014 (project freeciv): That image is not PD, we'd have to ask permission first. ___ Reply to this item at: ___ Message sent via/by

[Freeciv-Dev] [patch #2016] Acehnese nation

2010-10-06 Thread J.M. Maalderink
Update of patch #2016 (project freeciv): Status: In Progress => Ready For Test ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #2017] Cham nation

2010-10-06 Thread J.M. Maalderink
Update of patch #2017 (project freeciv): Status: In Progress => Ready For Test ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #2023] Yemeni nations

2010-10-06 Thread J.M. Maalderink
Update of patch #2023 (project freeciv): Status: In Progress => Ready For Test ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #2024] Jamaican nation

2010-10-06 Thread J.M. Maalderink
Update of patch #2024 (project freeciv): Status: In Progress => Ready For Test ___ Reply to this item at: ___ Message se