[Freeciv-Dev] [bug #16958] no messages for diplomat combat when in allied city

2010-11-23 Thread Matthias Pfafferodt
Update of bug #16958 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2224] Help system entry for nation legends

2010-11-23 Thread Matthias Pfafferodt
Update of patch #2224 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #17031] Small maps corrupt save files

2010-11-23 Thread Matthias Pfafferodt
Update of bug #17031 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16957] multiplayer network games: when not online during turn, lose messages

2010-11-23 Thread Matthias Pfafferodt
Follow-up Comment #8, bug #16957 (project freeciv): here is a one-liner which changes the setting for the multiplayer ruleset (file #11352) ___ Additional Item Attachment: File name: 20101123-trunk-set-ec_turns-2-in-the-multiplayer

[Freeciv-Dev] [patch #1662] use specenum_gen for enum unit_flag_id / unit_role_id

2010-11-23 Thread Matthias Pfafferodt
Update of patch #1662 (project freeciv): Planned Release: 2.3.0 = 2.4.0 ___ Follow-up Comment #1: this patch has to be addapted to the current codebase; it is work for 2.4.0

[Freeciv-Dev] [patch #1646] use specenum_gen for enum effect_type

2010-11-23 Thread Matthias Pfafferodt
Update of patch #1646 (project freeciv): Planned Release: 2.3.0 = 2.4.0 ___ Reply to this item at: http://gna.org/patch/?1646 ___ Nachricht

[Freeciv-Dev] [patch #1651] genlist_list_update() and genlist_list_index()

2010-11-23 Thread Matthias Pfafferodt
Update of patch #1651 (project freeciv): Status: In Progress = Invalid Open/Closed:Open = Closed ___ Follow-up Comment #5: I think this patch

[Freeciv-Dev] [patch #2222] Name cleanup for the unit test functions

2010-11-23 Thread pepeto
Update of patch # (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #17102] settler units lose red border and cannot build cities

2010-11-23 Thread pepeto
Update of bug #17102 (project freeciv): Severity: 4 - Important = 1 - Wish Priority: 5 - Normal = 1 - Later Status: Ready For Test = None Assigned to:

[Freeciv-Dev] [bug #16800] Segmentation fault in unit_type()

2010-11-23 Thread pepeto
Update of bug #16800 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [task #7231] S2_3 translatable string freeze

2010-11-23 Thread pepeto
Update of task #7231 (project freeciv): Dependency Removed: = bugs #17102 ___ Reply to this item at: http://gna.org/task/?7231 ___ Message posté

[Freeciv-Dev] [task #7231] S2_3 translatable string freeze

2010-11-23 Thread pepeto
Update of task #7231 (project freeciv): Dependency Removed: = bugs #17102 ___ Reply to this item at: http://gna.org/task/?7231 ___ Message posté

[Freeciv-Dev] [bug #16436] 1: At control.c, line 2500: attempting to iterate a NULL list

2010-11-23 Thread pepeto
Update of bug #16436 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/bugs/?16436 ___ Message posté

[Freeciv-Dev] [bug #17128] S2_2 crashed on turn done

2010-11-23 Thread pepeto
Update of bug #17128 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/bugs/?17128 ___ Message posté

[Freeciv-Dev] [bug #17050] Segfault in player_diplstate_get()

2010-11-23 Thread pepeto
Update of bug #17050 (project freeciv): Status: Need Info = In Progress Assigned to:None = pepeto ___ Reply to this item at:

[Freeciv-Dev] [bug #17050] Segfault in player_diplstate_get()

2010-11-23 Thread pepeto
Follow-up Comment #6, bug #17050 (project freeciv): Running with valgrind helps to reproduce: ==27360== Invalid read of size 8 ==27360==at 0x5720DB: player_diplstate_get (player.c:276) ==27360==by 0x47C0C1: package_player_info (plrhand.c:908) ==27360==by 0x47C40C:

[Freeciv-Dev] [bug #17129] New Basque Ruleset

2010-11-23 Thread Mikel Iturbe Urretxa
URL: http://gna.org/bugs/?17129 Summary: New Basque Ruleset Project: Freeciv Submitted by: janfri Submitted on: Tuesday 11/23/2010 at 11:00 Category: rulesets Severity: 3 - Normal

[Freeciv-Dev] [bug #17130] Memory leak when using genhash_remove()

2010-11-23 Thread pepeto
URL: http://gna.org/bugs/?17130 Summary: Memory leak when using genhash_remove() Project: Freeciv Submitted by: pepeto Submitted on: mardi 23.11.2010 à 11:38 Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #16639] fix assert in dbv_isset() at server exit

2010-11-23 Thread pepeto
Update of bug #16639 (project freeciv): Status:None = Need Info ___ Follow-up Comment #10: I cannot reproduce neither. ___

[Freeciv-Dev] [bug #17130] Memory leak when using genhash_remove()

2010-11-23 Thread pepeto
Update of bug #17130 (project freeciv): Category:None = general Priority: 1 - Later = 5 - Normal Status:None = Ready For Test Assigned to:

[Freeciv-Dev] [bug #17128] S2_2 crashed on turn done

2010-11-23 Thread pepeto
Update of bug #17128 (project freeciv): Status:None = Ready For Test Planned Release: = 2.2.4 ___ Follow-up Comment #1: Fix attached for

[Freeciv-Dev] [bug #17050] Segfault in player_diplstate_get()

2010-11-23 Thread pepeto
Update of bug #17050 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #7: It was using 'pconn-playing' after the player was removed. Fix attached. (file #11357)

[Freeciv-Dev] [bug #17050] Segfault in player_diplstate_get()

2010-11-23 Thread pepeto
Update of bug #17050 (project freeciv): Priority: 1 - Later = 5 - Normal ___ Reply to this item at: http://gna.org/bugs/?17050 ___ Message posté

[Freeciv-Dev] [bug #16436] 1: At control.c, line 2500: attempting to iterate a NULL list

2010-11-23 Thread pepeto
Update of bug #16436 (project freeciv): Status:None = Ready For Test Planned Release: = 2.2.4, 2.3.0 ___ Follow-up Comment #3: Fix attached.

[Freeciv-Dev] [bug #17132] in tile_change_terrain() [tile.c::503]: assertion 'can_unit_exist_at_tile(punit, ptile)' failed.

2010-11-23 Thread David Lowe
URL: http://gna.org/bugs/?17132 Summary: in tile_change_terrain() [tile.c::503]: assertion 'can_unit_exist_at_tile(punit, ptile)' failed. Project: Freeciv Submitted by: doctorjlowe Submitted on: Tuesday 11/23/2010 at 21:23

[Freeciv-Dev] [bug #15897] crash of xaw client

2010-11-23 Thread anonymous
Follow-up Comment #1, bug #15897 (project freeciv): this is due to combobox handling in the optiondlg.c will change it some thing thats present in repodlg.c ___ Reply to this item at: http://gna.org/bugs/?15897

[Freeciv-Dev] [bug #16958] no messages for diplomat combat when in allied city

2010-11-23 Thread Jacob Nevins
Follow-up Comment #10, bug #16958 (project freeciv): The fix needs to go on S2_2 as well. It ports cleanly, so I've JFDI. ___ Reply to this item at: http://gna.org/bugs/?16958 ___ Message

[Freeciv-Dev] [patch #2226] Lippe nation

2010-11-23 Thread Andrzej G.
URL: http://gna.org/patch/?2226 Summary: Lippe nation Project: Freeciv Submitted by: artaxes Submitted on: Tuesday 11/23/2010 at 23:59 Category: rulesets Priority: 5 - Normal Status:

[Freeciv-Dev] [patch #2227] Shan nation

2010-11-23 Thread Daniel Markstedt
URL: http://gna.org/patch/?2227 Summary: Shan nation Project: Freeciv Submitted by: dmarks Submitted on: Wednesday 11/24/2010 at 11:51 Category: rulesets Priority: 3 - Low Status: Ready

[Freeciv-Dev] astring.c should be added to POTFILES.in

2010-11-23 Thread Marko Lindqvist
I cannot access gna at the moment to make ticket out of this. Feel free to open one. utility/astring.c now has strings meant to be translatable (and and or list building), but they are not really translatable as astring.c is not listed in POTFILES.in - ML