[Freeciv-Dev] [bug #16735] freeciv-modpack linking error on MinGW

2011-01-04 Thread Marko Lindqvist
Update of bug #16735 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #17422] Qualifying the "Overview" message in the POT file

2011-01-04 Thread Hubert
URL: Summary: Qualifying the "Overview" message in the POT file Project: Freeciv Submitted by: hubkow Submitted on: Tue 04 Jan 2011 04:15:13 PM GMT Category: None Severity: 1 -

[Freeciv-Dev] [bug #17422] Qualifying the "Overview" message in the POT file

2011-01-04 Thread Hubert
Follow-up Comment #1, bug #17422 (project freeciv): It would be nice to introduce qualifiers for the "Overview" message: #: client/options.c:2306 #: client/gui-gtk-2.0/menu.c:1290 #: client/gui-win32/menu.c:424 #: client/gui-xaw/menu.c:247 #: client/include/helpdlg_g.h:26 #: data/helpdata.txt:39

[Freeciv-Dev] [bug #17423] Server option - reveal map

2011-01-04 Thread akfaew
URL: Summary: Server option - reveal map Project: Freeciv Submitted by: akfaew Submitted on: Tue 04 Jan 2011 06:45:29 PM GMT Category: None Severity: 1 - Wish P

[Freeciv-Dev] [bug #17423] Server option - reveal map

2011-01-04 Thread HanduMan
Follow-up Comment #1, bug #17423 (project freeciv): Add this to the effects.ruleset file [effect_all_seeing_eye] name= "Reveal_Map" value = 1 The map becomes explored for all players after the first turn. ___ Reply to this item

[Freeciv-Dev] [bug #17282] Metaserver says players are playing when they are not

2011-01-04 Thread Marko Lindqvist
Follow-up Comment #1, bug #17282 (project freeciv): This sounds like freeciv server problem. Metaserver cannot know when someone disconnects from some server if that server does not report it to the metaserver. Same goes for counting AI players. It's freeciv server that reports player count to me

[Freeciv-Dev] [bug #16458] configure fails to find AF_INET6 of OpenBSD

2011-01-04 Thread Marko Lindqvist
Update of bug #16458 (project freeciv): Status:None => Fixed Open/Closed:Open => Closed ___ Reply to this item at: