[Freeciv-Dev] [bug #17236] wish - select all idle units.

2011-02-03 Thread Matthias Pfafferodt
Follow-up Comment #10, bug #17236 (project freeciv): please see (and test) the new unit selection dialog in patch #2270 ___ Reply to this item at: ___ Nachricht

[Freeciv-Dev] [patch #2270] [metaticket] allow recursive transports

2011-02-03 Thread Matthias Pfafferodt
Update of patch #2270 (project freeciv): Assigned to:None => syntron Summary: allow recursive transports => [metaticket] allow recursive transports ___ Follow-up Comment #2:

[Freeciv-Dev] [patch #2331] Antillian nation

2011-02-03 Thread J.M. Maalderink
Update of patch #2331 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #17634] Nation ruleset warnings when starting game

2011-02-03 Thread J.M. Maalderink
Follow-up Comment #2, bug #17634 (project freeciv): I'm sorry. I usually run a server check but I forgot to do it on time this case. ___ Reply to this item at: __

[Freeciv-Dev] [bug #17606] More barbarian players

2011-02-03 Thread Roman Petrinec
Follow-up Comment #7, bug #17606 (project freeciv): i would also recommend that sea barbarians also would spawn/use ships not only units on transports... also it would be good to create 1 new "current age" unit specialy for barbarians (i let them use marines to power-up them a bit) beacuse in th

[Freeciv-Dev] [patch #2332] Katangan nation

2011-02-03 Thread J.M. Maalderink
Update of patch #2332 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2424] use a lua function to access the city tile

2011-02-03 Thread Matthias Pfafferodt
Follow-up Comment #1, patch #2424 (project freeciv): > The old style could be added as depreciated. Done ;-) (file #12237) ___ Additional Item Attachment: File name: 20110203-use-a-lua-function-to-access-the-city-tile.patch Size:12

[Freeciv-Dev] [patch #2425] use a lua function to access the city size

2011-02-03 Thread Matthias Pfafferodt
Follow-up Comment #1, patch #2425 (project freeciv): > The old style could be added as depreciated. Done ;-) (file #12238) ___ Additional Item Attachment: File name: 20110203-use-a-lua-function-to-access-the-city-size.patch Size:3

[Freeciv-Dev] [patch #2426] use a lua function to access the unit tile

2011-02-03 Thread Matthias Pfafferodt
Follow-up Comment #1, patch #2426 (project freeciv): > The old style could be added as depreciated. Done ;-) (file #12239) ___ Additional Item Attachment: File name: 20110203-use-a-lua-function-to-access-the-unit-tile.patch Size:10

[Freeciv-Dev] [bug #17638] cleanup fcdb configure option

2011-02-03 Thread Matthias Pfafferodt
2.4.0 ___ Details: set default values before the check! ___ File Attachments: --- Date: Do 03 Feb 2011 17:18:58 CET Name: 20110203-cleanup-fcdb-con

[Freeciv-Dev] [bug #17639] mapimg as general option

2011-02-03 Thread Matthias Pfafferodt
o 03 Feb 2011 17:22:31 CET Name: 20110203-mapimg-as-general-option.patch Size: 3kB By: syntron <http://gna.org/bugs/download.php?file_id=12241> ___ Reply to this item at: <http://gna.org/bugs/?17639> _

[Freeciv-Dev] [patch #2433] add script to easily change capabilities

2011-02-03 Thread Matthias Pfafferodt
Follow-up Comment #1, patch #2433 (project freeciv): changes 20110203: * add capability aimodules (file #12242) ___ Additional Item Attachment: File name: 20110128-add-script-to-easily-change-capabilities.patch Size:7 KB

[Freeciv-Dev] [patch #2359] [citizens05] accessor function for city->size

2011-02-03 Thread Matthias Pfafferodt
Update of patch #2359 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2440] print message if fcdb support was deactivated at compile time

2011-02-03 Thread Matthias Pfafferodt
Update of patch #2440 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2439] add 'fcdb lua

2011-02-03 Thread Matthias Pfafferodt
Update of patch #2439 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #17570] SDL-client segfaults immediately when launched on color_free()

2011-02-03 Thread Matthias Pfafferodt
Update of bug #17570 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #2: this was fixed by

[Freeciv-Dev] [patch #2373] choose_building to AI interface

2011-02-03 Thread Marko Lindqvist
Update of patch #2373 (project freeciv): Dependency Removed: => patch #2352 ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #2373] choose_building to AI interface

2011-02-03 Thread Marko Lindqvist
Follow-up Comment #2, patch #2373 (project freeciv): This causes changes in autogames, but I debugged it down to legitimate reason. If most wanted building is tie between some wonder and coinage, previously wonder was chosen and with patch coinage. Reason for this is that buildings are iterated i

[Freeciv-Dev] [patch #2374] Move default ai diplomacy data from adv_data to ai data

2011-02-03 Thread Marko Lindqvist
Update of patch #2374 (project freeciv): Depends on: => patch #2352 ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #2329] Rhenish nation

2011-02-03 Thread J.M. Maalderink
Update of patch #2329 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #17423] Server option - reveal map

2011-02-03 Thread Matthias Pfafferodt
Update of bug #17423 (project freeciv): Status:None => Duplicate Assigned to:None => syntron Open/Closed:Open => Closed Planned Release:

[Freeciv-Dev] [bug #17576] connectmsg command does not work

2011-02-03 Thread Marko Lindqvist
Update of bug #17576 (project freeciv): Status:None => Ready For Test ___ Follow-up Comment #3: Fix (file #12243) ___ Additional Item