[Freeciv-Dev] [bug #17998] dirty pixels in amplio2 tileset

2011-04-06 Thread Angelo Locritani
Follow-up Comment #3, bug #17998 (project freeciv): Hi, tested and it works. I start editing the tiles.png files and I found the reason of bug #17906. I'll post a solution there. ___ Reply to this item at:

[Freeciv-Dev] [bug #17906] Gold upkeep icon covers unhappiness upkeep icon

2011-04-06 Thread Angelo Locritani
Follow-up Comment #3, bug #17906 (project freeciv): starting from changes made in bug #17998, I've modified the tiles.png so the icons will not cover each other. This is a incomplete solution, at the moment, because gold upkeep icon still cover gold upkeep icons. I'll provide a "final" version s

[Freeciv-Dev] [bug #17962] Inability to generate huge maps

2011-04-06 Thread J. M. Gorbach
Follow-up Comment #7, bug #17962 (project freeciv): The same problem with 2.3.0-beta4 on a Windows Vista. ___ Reply to this item at: ___ Messaggio inviato con/d

[Freeciv-Dev] [bug #17962] Inability to generate huge maps

2011-04-06 Thread anonymous
Follow-up Comment #8, bug #17962 (project freeciv): could you test, if the server of the windows build prints some usefull output before it exits (i.e. start the sever seperate) ___ Reply to this item at: _

[Freeciv-Dev] [bug #17972] Freeland: rivers / roads / railways are not behind the forests / jungles / mountains

2011-04-06 Thread anonymous
Follow-up Comment #1, bug #17972 (project freeciv): Did you test the default tilesets? I think there would be a problem to see the street at all if there are forests ... ___ Reply to this item at: _

[Freeciv-Dev] [bug #17970] queued attack executes before next player's turn begins

2011-04-06 Thread anonymous
Follow-up Comment #6, bug #17970 (project freeciv): This bug is a duplicate of http://gna.org/bugs/?16387. That bug was not fixed because the developers failed to see either the problem or the solution. The simplest solution should be that there be two rounds of player activity at turn change.

[Freeciv-Dev] [bug #17970] queued attack executes before next player's turn begins

2011-04-06 Thread Brandon J. Van Every
Follow-up Comment #7, bug #17970 (project freeciv): Having an "end turn phase" and a "begin turn phase" makes sense to me, but the shuffling bug still needs to be addressed. The comments regarding http://gna.org/bugs/?16387 claim that player order is shuffled. On my Windows Vista system, with o

[Freeciv-Dev] [bug #18004] Japanese translation bug - "science dialog" in tutorial

2011-04-06 Thread IWAI Masaharu
URL: Summary: Japanese translation bug - "science dialog" in tutorial Project: Freeciv Submitted by: iwaim Submitted on: 2011年04月07日 02時19分13秒 Category: None Severity: 3 - Norm

[Freeciv-Dev] [bug #18004] Japanese translation bug - "science dialog" in tutorial

2011-04-06 Thread IWAI Masaharu
Additional Item Attachment, bug #18004 (project freeciv): File name: freeciv-2.2.5-fixed-tutorial_ja.po.gz Size:341 KB ___ Reply to this item at: ___ Message s

[Freeciv-Dev] [bug #17906] Gold upkeep icon covers unhappiness upkeep icon

2011-04-06 Thread Angelo Locritani
Follow-up Comment #4, bug #17906 (project freeciv): New version attached: as you can see in screenshot all icons can now be displayed without any overlap. Any combination of upkeep (food, shield, gold and happiness) can be displayed without problems. (file #12812, file #12813) __