Update of patch #2695 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #2696 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Follow-up Comment #1, patch #2697 (project freeciv):
I asked about toplevel - top level from my wife who has studied English.
From the long explanation I got, I understood that toplevel is never
correct, but when used adjectively just before the word it defines, correct
would be top-level.
I'm
Follow-up Comment #2, patch #2698 (project freeciv):
- Now that generic client name civclient is replaced with freeciv-gtk2
I'd like to have possibility to use other clients before first occurrence of
word freeciv-gtk2. Now you mention it only later.
- In one example civclient is substituted
Update of patch #2688 (project freeciv):
Status:None = Ready For Test
Planned Release: = 2.3.0, 2.4.0
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Follow-up Comment #3, patch #2554 (project freeciv):
Well, finishing of default ai code refactoring is still week or two away
since I were absent for a while. I'm not only posting to repeat over and over
that we are still a week away from completion. Progress has been made, and now
all the
Update of patch #1301 (project freeciv):
Planned Release: 2.3.0 = 2.4.0
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-- Forwarded message --
From: Vijay Kiran Kamuju infyqu...@gmail.com
Date: Thu, Jun 9, 2011 at 11:07 PM
Subject: Re: [Freeciv-Dev] freeciv.net merge: metaserver
To: Andreas Røsdal andre...@pvv.ntnu.no
On Thu, Jun 9, 2011 at 9:01 PM, Andreas Røsdal andre...@pvv.ntnu.no wrote:
Follow-up Comment #2, patch #2697 (project freeciv):
According to the Beacon Handbook, she is correct. Apparently my English is
not as good as i thought.
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Follow-up Comment #3, patch #2698 (project freeciv):
My previous patch was solely word substitutions in the old document. This
replacement patch adds a new section [Freeciv is modular] with a brief
introduction to the various clients. I deliberately left out mention of
deprecated clients, but
Follow-up Comment #6, patch #2520 (project freeciv):
You can commit the patch. Due to other changes I have to rebase this patch.
Another function to check for is OK. If all goes as planned I have a good
internet connection at the start of the next month.
Update of bug #17439 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #2, bug #18194 (project freeciv):
Can you test if my proposed fix for bug #13701 helps with this?
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Update of bug #17816 (project freeciv):
Planned Release: = 2.3.1, 2.4.0
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Update of patch #2672 (project freeciv):
Category:None = general
Status:None = Ready For Test
Assigned to:None = cazfi
Planned Release:
Follow-up Comment #1, patch #2615 (project freeciv):
Please attach fixes to bugs to the bug ticket itself in the future, don't
create new (feature) patch tickets for them.
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Update of bug #17954 (project freeciv):
Status:None = Ready For Test
Assigned to:None = cazfi
Planned Release: = 2.3.0, 2.4.0
Update of patch #2529 (project freeciv):
Status: Ready For Test = In Progress
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http://gna.org/patch/?2529
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Update of patch #2697 (project freeciv):
Status: Ready For Test = In Progress
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http://gna.org/patch/?2697
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Update of bug #18005 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #4, bug #13701 (project freeciv):
The patch clears up the messages in my reproduction case.
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Follow-up Comment #3, bug #18194 (project freeciv):
It doesn't seem to make any difference to this issue in my reproduction case,
I'm afraid (with or without the patch for bug #17990). It's clearly doing
_something_, as it clears up the bug #13701 messages.
Follow-up Comment #4, bug #18194 (project freeciv):
Server may send unit removal packets, but client cannot handle
them correctly (at that point any more).
A -d 3 log on the server indicates that it's not sending them. A
PACKET_UNIT_INFO for the change in ownership goes to the observer, but
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