[Freeciv-Dev] [bug #18592] 1: Got a packet of type * from a dead player. (RC2 client, S2_3 server)

2011-08-31 Thread Michal Mazurek
URL: Summary: 1: Got a packet of type * from a dead player. (RC2 client, S2_3 server) Project: Freeciv Submitted by: akfaew Submitted on: Wed Aug 31 07:57:29 2011 Category: None

[Freeciv-Dev] [bug #18589] freeciv-modpack window has no title

2011-08-31 Thread Jacob Nevins
Update of bug #18589 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2948] Add run-time icon for freeciv-modpack (on platforms other than Windows)

2011-08-31 Thread Jacob Nevins
Update of patch #2948 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2949] Updated earth-160x90-v2 with more start positions, etc

2011-08-31 Thread Jacob Nevins
Update of patch #2949 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #18590] Experimental ruleset: Triremes can move very fast on rivers

2011-08-31 Thread Jacob Nevins
Update of bug #18590 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #18536] While editing Scenario Description in map editor, cursor position always reset to end

2011-08-31 Thread Jacob Nevins
Update of bug #18536 (project freeciv): Category: client-gtk-2.0 => editor ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #2949] Updated earth-160x90-v2 with more start positions, etc

2011-08-31 Thread David Fernandez
Follow-up Comment #3, patch #2949 (project freeciv): Thank you for adding it. I have revised the map and I have tweaked again the deep ocean gap between greenland and iceland so triremes can navigate all around greenland, while they still can not cross the atlantic ocean. It is a minor tweak, bu

[Freeciv-Dev] [patch #2949] Updated earth-160x90-v2 with more start positions, etc

2011-08-31 Thread Jacob Nevins
Update of patch #2949 (project freeciv): Status:Done => Ready For Test Open/Closed: Closed => Open ___ Reply to this item at:

[Freeciv-Dev] [bug #18517] unable to drag items in Target Worklist to reorder.

2011-08-31 Thread Jacob Nevins
Follow-up Comment #12, bug #18517 (project freeciv): Ah, that's better. New data: for all three old versions (2165, 2180, 2189), identical results: * dragging in the production dialog *works* * probably unrelated oddities with graphics: ** on the worklist, icons for warriors etc tended to flick i

[Freeciv-Dev] [bug #18243] map window displayed incorrectly with gtk+ 2.24.5

2011-08-31 Thread Marko Lindqvist
Follow-up Comment #13, bug #18243 (project freeciv): I have confirmed that freeciv works with gtk+-2.24.6. ___ Reply to this item at: ___ Message sent via/by Gn

[Freeciv-Dev] [patch #2949] Updated earth-160x90-v2 with more start positions, etc

2011-08-31 Thread Jacob Nevins
Additional Item Attachment, patch #2949 (project freeciv): File name: newer.png Size:7 KB ___ Reply to this item at: ___ Message sent via/

[Freeciv-Dev] [bug #18499] Science progress shows incorrect number of turns

2011-08-31 Thread Staffan Bruun
Follow-up Comment #11, bug #18499 (project freeciv): In my opinion, the top of the science page should show the following: "Progress: Y turns/advance (X bulbs/turn)" where: - X is the number of bulbs researched per turn (i.e. leave as is.) - Y should be changed to the total number of bulbs r