[Freeciv-Dev] [patch #3520] Threaded AI using default ai

2012-09-03 Thread Marko Lindqvist
URL: http://gna.org/patch/?3520 Summary: Threaded AI using default ai Project: Freeciv Submitted by: cazfi Submitted on: Mon 03 Sep 2012 10:48:10 AM EEST Category: ai Priority: 5 - Normal

[Freeciv-Dev] [patch #3469] Get rid of most deprecated warning

2012-09-03 Thread RafałMużyło
Follow-up Comment #22, patch #3469 (project freeciv): I've been a little busy lately, so the progress is a bit slower than I expected. On the other hand, as I'm reviewing my own changes, I notice a few places I can improve them. I.e., for all those little rants about TOCTOU, I was doing the

[Freeciv-Dev] [patch #3519] sound.m4 CFLAGS vs CPPFLAGS issue

2012-09-03 Thread Marko Lindqvist
Update of patch #3519 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #20130] Cannot load savegame with ai type != classic

2012-09-03 Thread Marko Lindqvist
Update of bug #20130 (project freeciv): Category:None = ai Planned Release: = 2.5.0 ___ Reply to this item at:

[Freeciv-Dev] [patch #3521] freeciv-web's own ruleset as its default

2012-09-03 Thread Marko Lindqvist
URL: http://gna.org/patch/?3521 Summary: freeciv-web's own ruleset as its default Project: Freeciv Submitted by: cazfi Submitted on: Mon 03 Sep 2012 11:48:40 PM EEST Category: freeciv.net Priority: 5 -

[Freeciv-Dev] [bug #20125] freeciv-web: Cannot change worker placement

2012-09-03 Thread Marko Lindqvist
Update of bug #20125 (project freeciv): Planned Release: = 2.5.0 ___ Reply to this item at: http://gna.org/bugs/?20125 ___ Message sent

[Freeciv-Dev] [bug #20112] freeciv-web: Map wrap problems

2012-09-03 Thread Marko Lindqvist
Update of bug #20112 (project freeciv): Planned Release: = 2.5.0 ___ Reply to this item at: http://gna.org/bugs/?20112 ___ Message sent

[Freeciv-Dev] [bug #20054] Rivers as terrain in supplied tilesets?

2012-09-03 Thread Marko Lindqvist
Follow-up Comment #3, bug #20054 (project freeciv): I think we dropped the code support for that long ago. I mean the mapgen code that would place the river terrain type to map (I don't think it was ever implemented for the generic terrain types - it required river terrain to be in specific